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authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commite9c93f9c0ca76117ac1315b6aff03f1f138f62e4 (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /ttd.c
parent6493e12bfbb147e41fc0f533bb3618b2931fed1f (diff)
downloadopenttd-e9c93f9c0ca76117ac1315b6aff03f1f138f62e4.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'ttd.c')
-rw-r--r--ttd.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/ttd.c b/ttd.c
index 07544364b..83c3e58cb 100644
--- a/ttd.c
+++ b/ttd.c
@@ -30,6 +30,7 @@
#include "screenshot.h"
#include "network.h"
#include "signs.h"
+#include "depot.h"
#include <stdarg.h>