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author | truelight <truelight@openttd.org> | 2004-12-14 20:27:00 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-12-14 20:27:00 +0000 |
commit | b6c74c1c2077ce0c4dcd525890ea739a807f1508 (patch) | |
tree | 414a017a79ae9c8b05c4483bd6e6130f2b814562 /ttd.c | |
parent | 52aeaebde0f813375a5b08425fe522ffe1cc55c0 (diff) | |
download | openttd-b6c74c1c2077ce0c4dcd525890ea739a807f1508.tar.xz |
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
Diffstat (limited to 'ttd.c')
-rw-r--r-- | ttd.c | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -28,6 +28,11 @@ #include <stdarg.h> +/* Define the _openttd_revision tag if it is not defined */ +#ifndef WITH_REV + const char _openttd_revision[] = "norev000"; +#endif + void GameLoop(); void IncreaseSpriteLRU(); @@ -645,7 +650,7 @@ int ttd_main(int argc, char* argv[]) // initialize the ingame console IConsoleInit(); IConsoleCmdExec("exec scripts/autoexec.scr 0"); - + InitPlayerRandoms(); #ifdef ENABLE_NETWORK |