diff options
author | tron <tron@openttd.org> | 2005-01-28 15:31:04 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2005-01-28 15:31:04 +0000 |
commit | 3617d243189ec7076bec045d04e4a96ff55a8de8 (patch) | |
tree | efbaeb3426c01178731116a7fca722dc190ac78f /tree_cmd.c | |
parent | 4e6d6578e4e4d17712acff4b0c1f749f405a815d (diff) | |
download | openttd-3617d243189ec7076bec045d04e4a96ff55a8de8.tar.xz |
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
Diffstat (limited to 'tree_cmd.c')
-rw-r--r-- | tree_cmd.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/tree_cmd.c b/tree_cmd.c index eb43c21f9..bf9fbdb73 100644 --- a/tree_cmd.c +++ b/tree_cmd.c @@ -90,7 +90,7 @@ static void DoPlaceMoreTrees(uint tile) static void PlaceMoreTrees(void) { - int i = (Random() & 0x1F) + 25; + int i = ScaleByMapSize((Random() & 0x1F) + 25); do { DoPlaceMoreTrees(TILE_MASK(Random())); } while (--i); @@ -102,7 +102,7 @@ void PlaceTreesRandomly(void) uint32 r; uint tile; - i = 1000; + i = ScaleByMapSize(1000); do { r = Random(); tile = TILE_MASK(r); @@ -114,7 +114,7 @@ void PlaceTreesRandomly(void) /* place extra trees at rainforest area */ if (_opt.landscape == LT_DESERT) { - i = 15000; + i = ScaleByMapSize(15000); do { r = Random(); |