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authortruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
committertruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
commitd275109e79c191dde34b71f07e5a39cfeb11fba7 (patch)
tree86e7a6e69dee1414ae1e88cfceffd93f1b28ded2 /train_cmd.c
parent732c362deaaa9b6a817a2e82c45d88e33f8f1e90 (diff)
downloadopenttd-d275109e79c191dde34b71f07e5a39cfeb11fba7.tar.xz
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c98
1 files changed, 35 insertions, 63 deletions
diff --git a/train_cmd.c b/train_cmd.c
index e11656e2d..228d1c18e 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -395,7 +395,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_QUERY_COST)) {
v = AllocateVehicle();
- if (v == NULL || _ptr_to_next_order >= endof(_order_array))
+ if (v == NULL || IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
unit_num = GetFreeUnitNumber(VEH_Train);
@@ -417,24 +417,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->u.rail.track = 0x80;
v->u.rail.first_engine = 0xffff;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
-// v->subtype = 0;
v->spritenum = rvi->image_index;
v->cargo_type = rvi->cargo_type;
v->cargo_cap = rvi->capacity;
v->max_speed = rvi->max_speed;
-// v->cargo_count = 0;
v->value = value;
-// v->day_counter = 0;
-// v->current_order = 0;
-// v->next_station = 0;
-// v->load_unload_time_rem = 0;
-// v->progress = 0;
-// v->targetairport = 0;
-// v->crash_anim_pos = 0;
v->last_station_visited = 0xFFFF;
v->dest_tile = 0;
-// v->profit_last_year = 0;
-// v->profit_this_year = 0;
v->engine_type = (byte)p1;
e = &_engines[p1];
@@ -444,23 +433,10 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->max_age = e->lifelength * 366;
v->string_id = STR_SV_TRAIN_NAME;
-// v->cur_speed = 0;
-// v->subspeed = 0;
v->u.rail.railtype = e->railtype;
_new_train_id = v->index;
-// v->cur_order_index = 0;
-// v->num_orders = 0;
-
- _ptr_to_next_order->type = OT_NOTHING;
- _ptr_to_next_order->flags = 0;
- v->schedule_ptr = _ptr_to_next_order++;
-// v->next_in_chain = 0xffff;
-// v->next = NULL;
v->service_interval = _patches.servint_trains;
-// v->breakdown_ctr = 0;
-// v->breakdowns_since_last_service = 0;
-// v->unk4D = 0;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->type = VEH_Train;
@@ -680,12 +656,9 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// move the train to an empty line. for locomotives, we set the type to 0. for wagons, 4.
if (is_loco) {
if (src->subtype != 0) {
- // setting the type to 0 also involves setting up the schedule_ptr field.
+ // setting the type to 0 also involves setting up the orders field.
src->subtype = 0;
- assert(src->schedule_ptr == NULL);
- _ptr_to_next_order->type = OT_NOTHING;
- _ptr_to_next_order->flags = 0;
- src->schedule_ptr = _ptr_to_next_order++;
+ assert(src->orders == NULL);
src->num_orders = 0;
}
dst_head = src;
@@ -695,9 +668,9 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
src->u.rail.first_engine = 0xffff;
} else {
if (src->subtype == 0) {
- // the vehicle was previously a loco. need to free the schedule list and delete vehicle windows etc.
+ // the vehicle was previously a loco. need to free the order list and delete vehicle windows etc.
DeleteWindowById(WC_VEHICLE_VIEW, src->index);
- DeleteVehicleSchedule(src);
+ DeleteVehicleOrders(src);
}
src->subtype = 2;
@@ -1644,13 +1617,13 @@ bad:;
static bool ProcessTrainOrder(Vehicle *v)
{
- Order order;
+ const Order *order;
bool result;
// These are un-interruptible
if (v->current_order.type >= OT_GOTO_DEPOT &&
v->current_order.type <= OT_LEAVESTATION) {
- // Let a depot order in the schedule interrupt.
+ // Let a depot order in the orderlist interrupt.
if (v->current_order.type != OT_GOTO_DEPOT ||
!(v->current_order.flags & OF_UNLOAD))
return false;
@@ -1676,10 +1649,11 @@ static bool ProcessTrainOrder(Vehicle *v)
// Get the current order
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
- order = v->schedule_ptr[v->cur_order_index];
+
+ order = GetVehicleOrder(v, v->cur_order_index);
// If no order, do nothing.
- if (order.type == OT_NOTHING) {
+ if (order == NULL) {
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
@@ -1687,31 +1661,37 @@ static bool ProcessTrainOrder(Vehicle *v)
}
// If it is unchanged, keep it.
- if (order.type == v->current_order.type &&
- order.flags == v->current_order.flags &&
- order.station == v->current_order.station)
+ if (order->type == v->current_order.type &&
+ order->flags == v->current_order.flags &&
+ order->station == v->current_order.station)
return false;
// Otherwise set it, and determine the destination tile.
- v->current_order = order;
+ v->current_order = *order;
v->dest_tile = 0;
result = false;
- if (order.type == OT_GOTO_STATION) {
- if (order.station == v->last_station_visited)
- v->last_station_visited = 0xFFFF;
- v->dest_tile = GetStation(order.station)->xy;
- result = CheckReverseTrain(v);
- } else if (order.type == OT_GOTO_DEPOT) {
- v->dest_tile = _depots[order.station].xy;
- result = CheckReverseTrain(v);
- } else if (order.type == OT_GOTO_WAYPOINT) {
- v->dest_tile = _waypoints[order.station].xy;
- result = CheckReverseTrain(v);
+ switch (order->type) {
+ case OT_GOTO_STATION:
+ if (order->station == v->last_station_visited)
+ v->last_station_visited = 0xFFFF;
+ v->dest_tile = GetStation(order->station)->xy;
+ result = CheckReverseTrain(v);
+ break;
+
+ case OT_GOTO_DEPOT:
+ v->dest_tile = _depots[order->station].xy;
+ result = CheckReverseTrain(v);
+ break;
+
+ case OT_GOTO_WAYPOINT:
+ v->dest_tile = _waypoints[order->station].xy;
+ result = CheckReverseTrain(v);
+ break;
}
- InvalidateVehicleOrderWidget(v);
+ InvalidateVehicleOrder(v);
return result;
}
@@ -1771,7 +1751,7 @@ static void HandleTrainLoading(Vehicle *v, bool mode)
v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
- InvalidateVehicleOrderWidget(v);
+ InvalidateVehicleOrder(v);
}
static int UpdateTrainSpeed(Vehicle *v)
@@ -2669,7 +2649,7 @@ void TrainEnterDepot(Vehicle *v, uint tile)
v->current_order.type = OT_DUMMY;
v->current_order.flags = 0;
- if (t.flags & OF_UNLOAD) { // Part of the schedule?
+ if (t.flags & OF_UNLOAD) { // Part of the orderlist?
v->u.rail.days_since_order_progr = 0;
v->cur_order_index++;
} else if (t.flags & OF_FULL_LOAD) { // User initiated?
@@ -2701,7 +2681,7 @@ static void CheckIfTrainNeedsService(Vehicle *v)
if (v->vehstatus & VS_STOPPED)
return;
- if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
+ if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
// Don't interfere with a depot visit scheduled by the user, or a
@@ -2834,11 +2814,3 @@ void InitializeTrains()
{
_age_cargo_skip_counter = 1;
}
-
-int ScheduleHasDepotOrders(const Order *schedule)
-{
- for (; schedule->type != OT_NOTHING; schedule++)
- if (schedule->type == OT_GOTO_DEPOT)
- return true;
- return false;
-}