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authortron <tron@openttd.org>2005-01-16 11:24:58 +0000
committertron <tron@openttd.org>2005-01-16 11:24:58 +0000
commitae796740aab0ee480759d2015014b29e2a7aedb4 (patch)
treebc9e7bccf2119556badf2efe43aca901dfc0a76e /train_cmd.c
parentd2643dc483abbd086441b126912f466127253b06 (diff)
downloadopenttd-ae796740aab0ee480759d2015014b29e2a7aedb4.tar.xz
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 228d1c18e..e96bc5866 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -487,13 +487,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
bool IsTrainDepotTile(TileIndex tile)
{
- return IS_TILETYPE(tile, MP_RAILWAY) &&
+ return IsTileType(tile, MP_RAILWAY) &&
(_map5[tile] & 0xFC) == 0xC0;
}
static bool IsTunnelTile(TileIndex tile)
{
- return IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
+ return IsTileType(tile, MP_TUNNELBRIDGE) &&
(_map5[tile]&0x80) == 0;
}
@@ -983,7 +983,7 @@ static void ReverseTrainDirection(Vehicle *v)
/* Calculate next tile */
tile += TileOffsByDir(t);
/* Test if we have a rail/road-crossing */
- if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) {
+ if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
/* Check if there is a train on the tile itself */
if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) {
/* If light is on, switch light off */
@@ -1119,7 +1119,7 @@ typedef struct TrainFindDepotData {
static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
{
- if (IS_TILETYPE(tile, MP_RAILWAY) && _map_owner[tile] == tfdd->owner) {
+ if (IsTileType(tile, MP_RAILWAY) && _map_owner[tile] == tfdd->owner) {
if ((_map5[tile] & ~0x3) == 0xC0) {
if (length < tfdd->best_length) {
tfdd->best_length = length;
@@ -1357,7 +1357,7 @@ typedef struct TrainTrackFollowerData {
} TrainTrackFollowerData;
static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state){
- if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) {
+ if (IsTileType(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) {
// the tile has a signal
byte m3 = _map3_lo[tile];
if (!(m3 & _signal_onedir[track])) {
@@ -1380,7 +1380,7 @@ static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int trac
// did we reach the final station?
if ((ttfd->station_index == -1 && tile == ttfd->dest_coords) ||
- (IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8) && _map2[tile] == ttfd->station_index)) {
+ (IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8) && _map2[tile] == ttfd->station_index)) {
/* We do not check for dest_coords if we have a station_index,
* because in that case the dest_coords are just an
* approximation of where the station is */
@@ -1895,9 +1895,9 @@ static int GetDirectionToVehicle(Vehicle *v, int x, int y)
/* Check if the vehicle is compatible with the specified tile */
static bool CheckCompatibleRail(Vehicle *v, uint tile)
{
- if (IS_TILETYPE(tile, MP_RAILWAY) || IS_TILETYPE(tile, MP_STATION)) {
+ if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION)) {
// normal tracks, jump to owner check
- } else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
+ } else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if ((_map5[tile] & 0xC0) == 0xC0) {// is bridge middle part?
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
@@ -1909,7 +1909,7 @@ static bool CheckCompatibleRail(Vehicle *v, uint tile)
if(v->z_pos != ti.z) // train is going over bridge
return true;
}
- } else if (IS_TILETYPE(tile, MP_STREET)) { // train is going over a road-crossing
+ } else if (IsTileType(tile, MP_STREET)) { // train is going over a road-crossing
// tracks over roads, do owner check of tracks (_map_owner[tile])
if (_map_owner[tile] != v->owner || (v->subtype == 0 && (_map3_hi[tile] & 0xF) != v->u.rail.railtype))
return false;
@@ -1977,7 +1977,7 @@ static const byte _otherside_signal_directions[14] = {
static void TrainMovedChangeSignals(uint tile, int dir)
{
int i;
- if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile]&0xC0)==0x40) {
+ if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40) {
i = FindFirstBit2x64((_map5[tile]+(_map5[tile]<<8)) & _reachable_tracks[dir]);
UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
}
@@ -2215,7 +2215,7 @@ static void TrainController(Vehicle *v)
/* in tunnel */
GetNewVehiclePos(v, &gp);
- if (IS_TILETYPE(gp.new_tile, MP_TUNNELBRIDGE) &&
+ if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
!(_map5[gp.new_tile] & 0xF0)) {
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x4) goto common;
@@ -2443,14 +2443,14 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
tile = v->tile;
// tunnel entrance?
- if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
+ if (IsTileType(tile, MP_TUNNELBRIDGE) &&
(_map5[tile] & 0xF0) == 0 && (byte)((_map5[tile] & 3)*2+1) == v->direction)
return true;
// depot?
/* XXX -- When enabled, this makes it possible to crash trains of others
(by building a depot right against a station) */
-/* if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
+/* if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
return true;*/
/* Determine the non-diagonal direction in which we will exit this tile */
@@ -2500,7 +2500,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
}
if ((ts &= (ts >> 16)) == 0) {
// make a rail/road crossing red
- if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0)==0x10) {
+ if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
if (!(_map5[tile] & 4)) {
_map5[tile] |= 4;
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);