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authorbjarni <bjarni@openttd.org>2006-05-11 12:42:24 +0000
committerbjarni <bjarni@openttd.org>2006-05-11 12:42:24 +0000
commit06156142d4857acb6ed04166c28b2ec787ec9c10 (patch)
tree0dbe5e2f6a89f5c6defc151d3ac045c35e701942 /train_cmd.c
parent0bbd367245f0c8b2ab1ae56e2249d2c8346e58df (diff)
downloadopenttd-06156142d4857acb6ed04166c28b2ec787ec9c10.tar.xz
(svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit.
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 37cc2bf27..81cccfc04 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -700,6 +700,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
* @param tile tile of the depot where rail-vehicle is built
* @param p1 engine type id
* @param p2 bit 0 prevents any free cars from being added to the train
+ * bit 1 when set, the train will get number 0, otherwise it will get a free number
*/
int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -743,10 +744,14 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v = vl[0];
- unit_num = GetFreeUnitNumber(VEH_Train);
- if (unit_num > _patches.max_trains)
- return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
-
+ if (HASBIT(p2, 1)) {
+ // no number is needed, so we assign 0. The engine is likely intended for a train with more than one engine
+ unit_num = 0;
+ } else {
+ unit_num = GetFreeUnitNumber(VEH_Train);
+ if (unit_num > _patches.max_trains)
+ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+ }
if (flags & DC_EXEC) {
DiagDirection dir = GetRailDepotDirection(tile);
int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];