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authorbjarni <bjarni@openttd.org>2004-12-09 21:46:56 +0000
committerbjarni <bjarni@openttd.org>2004-12-09 21:46:56 +0000
commit02bf3ed5c07451ae860bf4a197fca00908eb4293 (patch)
treedcab8de4962e2d4d20e640fa781a69cd6480a973 /train_cmd.c
parent93a4dbda4b10d8b26c575e4b16d4505ea881dae5 (diff)
downloadopenttd-02bf3ed5c07451ae860bf4a197fca00908eb4293.tar.xz
(svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--)
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 249cd1ab4..1b79001fc 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1288,6 +1288,7 @@ static bool CheckTrainStayInDepot(Vehicle *v)
return true;
}
+ VehicleServiceInDepot(v);
TrainPlayLeaveStationSound(v);
v->u.rail.track = 1;
@@ -2554,9 +2555,8 @@ void TrainEnterDepot(Vehicle *v, uint tile)
if (v->subtype != 0)
v = GetFirstVehicleInChain(v);
- v->date_of_last_service = _date;
- v->breakdowns_since_last_service = 0;
- v->reliability = _engines[v->engine_type].reliability;
+ VehicleServiceInDepot(v);
+
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v->load_unload_time_rem = 0;