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authortruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
committertruelight <truelight@openttd.org>2005-03-24 17:03:37 +0000
commitd1e158d6f723b6fcb2f1edf1ffac29b81ed307e7 (patch)
tree45d160ba77950eea4f380bd7ff3bbcf6644f651a /train_cmd.c
parent625d041e99b5ddd75a8f4cd3a1e11d9923d219f9 (diff)
downloadopenttd-d1e158d6f723b6fcb2f1edf1ffac29b81ed307e7.tar.xz
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 09b2ce019..39a247fe3 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -15,6 +15,7 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
+#include "waypoint.h"
#define is_firsthead_sprite(spritenum) \
(is_custom_sprite(spritenum) \
@@ -1916,7 +1917,7 @@ static bool ProcessTrainOrder(Vehicle *v)
break;
case OT_GOTO_WAYPOINT:
- v->dest_tile = _waypoints[order->station].xy;
+ v->dest_tile = GetWaypoint(order->station)->xy;
result = CheckReverseTrain(v);
break;
}