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authorcelestar <celestar@openttd.org>2005-04-11 21:10:47 +0000
committercelestar <celestar@openttd.org>2005-04-11 21:10:47 +0000
commitcc53b11637459ada5da5e4794a8bc56a221f2a25 (patch)
tree70fbb867099346bb7ca81ff1b32520beebd6e187 /train_cmd.c
parent4719c452e87a157c590a4352a88a33e4911aad6f (diff)
downloadopenttd-cc53b11637459ada5da5e4794a8bc56a221f2a25.tar.xz
(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/train_cmd.c b/train_cmd.c
index a25e89dbd..55563530a 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
if (mode == AM_ACCEL) {
- return (force - resistance) / (mass * 4);
+ return max((force - resistance) / (mass * 4), 2);
} else {
return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
}