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authormatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
committermatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
commitcc0966405b3dc39a762e54ec0895ad3f346c53ab (patch)
treeb4e6f6fce72b1b3fcb2b25b635ad70c6bd5b6741 /train_cmd.c
parent257e97c09a5445c339118c3269cd3bd39151c65c (diff)
downloadopenttd-cc0966405b3dc39a762e54ec0895ad3f346c53ab.tar.xz
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/train_cmd.c b/train_cmd.c
index a26d37786..3ab59828b 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -538,11 +538,11 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
- uint tile = TILE_FROM_XY(x,y);
+ TileIndex tile = TILE_FROM_XY(x,y);
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
- if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
+ if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
@@ -641,7 +641,7 @@ int CheckTrainStoppedInDepot(Vehicle *v)
TileIndex tile = v->tile;
/* check if stopped in a depot */
- if (!IsTrainDepotTile(tile) || v->cur_speed != 0) {
+ if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) {
errmsg:
_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
return -1;
@@ -1128,7 +1128,7 @@ static void ReverseTrainDirection(Vehicle *v)
int l = 0, r = -1;
Vehicle *u;
- if (IsTrainDepotTile(v->tile))
+ if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
/* Check if we were approaching a rail/road-crossing */
@@ -1156,7 +1156,7 @@ static void ReverseTrainDirection(Vehicle *v)
ReverseTrainSwapVeh(v, l++, r--);
} while (l <= r);
- if (IsTrainDepotTile(v->tile))
+ if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
CLRBIT(v->u.rail.flags, VRF_REVERSING);
@@ -1176,7 +1176,7 @@ int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
_error_message = STR_EMPTY;
-// if (v->u.rail.track & 0x80 || IsTrainDepotTile(v->tile))
+// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
// return CMD_ERROR;
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0)
@@ -1300,7 +1300,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
tfdd.owner = v->owner;
tfdd.best_length = (uint)-1;
- if (IsTrainDepotTile(tile)){
+ if (IsTileDepotType(tile, TRANSPORT_RAIL)){
tfdd.tile = tile;
tfdd.best_length = 0;
return tfdd;
@@ -1311,7 +1311,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
- ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL);
+ ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL, v->owner);
if (ftd.best_bird_dist == 0) {
/* Found target */
tfdd.tile = ftd.node.tile;
@@ -1442,7 +1442,7 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
switch (RailVehInfo(engtype)->engclass) {
case 0:
// steam smoke.
- if ( (v->tick_counter&0xF) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile)) {
+ if ( (v->tick_counter&0xF) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile)) {
CreateEffectVehicleRel(v,
(_vehicle_smoke_pos[v->direction]),
(_vehicle_smoke_pos[v->direction+8]),
@@ -1453,14 +1453,14 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
case 1:
// diesel smoke
- if (u->cur_speed <= 40 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
+ if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_3);
}
break;
case 2:
// blue spark
- if ( (v->tick_counter&0x3) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
+ if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_2);
}
break;
@@ -1671,7 +1671,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
trackdir = _track_exitdir_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][enterdir];
assert(trackdir != 0xff);
- ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL);
+ ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
/* Not found, or we are already there. Just do something */
//TODO: maybe display error?
@@ -1804,7 +1804,7 @@ static bool CheckReverseTrain(Vehicle *v)
assert(trackdir != 0xff);
assert(trackdir_rev != 0xff);
- ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL);
+ ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner);
if (ftd.best_bird_dist != 0) {
/* We didn't find anything, just keep on going straight ahead */
reverse_best = false;
@@ -2493,6 +2493,7 @@ static void TrainController(Vehicle *v)
if (!(r&0x4)) {
v->tile = gp.new_tile;
v->u.rail.track = chosen_track;
+ assert(v->u.rail.track);
}
if (v->subtype == TS_Front_Engine)