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authortron <tron@openttd.org>2005-10-13 14:44:03 +0000
committertron <tron@openttd.org>2005-10-13 14:44:03 +0000
commit93f003919f2c99a74b529eefd56fa13dfea5c975 (patch)
tree872b9d779dd2e0fa0c30ae1a452a51c28faa298e /train_cmd.c
parent2f6f8215acc14ae29c19b952e492ce269f0786a1 (diff)
downloadopenttd-93f003919f2c99a74b529eefd56fa13dfea5c975.tar.xz
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 43c67132c..d01bfb767 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -2465,8 +2465,10 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
case MP_STREET:
// tracks over roads, do owner check of tracks
return
- IsTileOwner(tile, v->owner) &&
- (v->subtype != TS_Front_Engine || GB(_m[tile].m4, 0, 4) == v->u.rail.railtype);
+ IsTileOwner(tile, v->owner) && (
+ v->subtype != TS_Front_Engine ||
+ IsCompatibleRail(v->u.rail.railtype, GB(_m[tile].m4, 0, 4))
+ );
default:
return true;