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authormatthijs <matthijs@openttd.org>2005-06-16 18:04:02 +0000
committermatthijs <matthijs@openttd.org>2005-06-16 18:04:02 +0000
commit1876744744d133732627b1655d710acd65231611 (patch)
tree13bfcb2e646ad2b6e44031f7353f93fe0551bc96 /train_cmd.c
parent65de40f5476af608239137d9917269a54a7f5d28 (diff)
downloadopenttd-1876744744d133732627b1655d710acd65231611.tar.xz
(svn r2448) General cleanup of rail related code, more to follow.
* Add: rail.[ch] for rail-related enums and wrapper functions. * Codechange: Removed dozens of magic numbers with below enums. * Codechange: Rewrote CheckTrackCombination(). * Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants. * Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays. * Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones). * Add: enums Direction and DiagDirection * Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch]. * Codechange: move RailType enum from tile.h to rail.h. * Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack. * Add: Wrapper functions to access rail tiles, using above enums * Add: Wrapper functions to modify tracks, trackdirs, directions, etc. * Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code) * Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.). * Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead. * Codechange: [NPF] Removed some unused globals and code from npf.c.
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c52
1 files changed, 27 insertions, 25 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 1bb394558..414c34b43 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -459,8 +459,8 @@ static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
v->direction = (byte)(dir*2+1);
v->tile = (TileIndex)tile;
- x = TileX(tile) * 16 | _vehicle_initial_x_fract[dir];
- y = TileY(tile) * 16 | _vehicle_initial_y_fract[dir];
+ x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
+ y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
v->x_pos = x;
v->y_pos = y;
@@ -694,6 +694,9 @@ static bool IsTunnelTile(TileIndex tile)
}
+/* Check if all the wagons of the given train are in a depot, returns the
+ * number of cars (including loco) then. If not, sets the error message to
+ * STR_881A_TRAINS_CAN_ONLY_BE_ALTERED and returns -1 */
int CheckTrainStoppedInDepot(const Vehicle *v)
{
int count;
@@ -1525,7 +1528,7 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int trac
// make sure the train doesn't run against a oneway signal
if ((_map5[tile] & 0xC0) == 0x40) {
- if (!(_map3_lo[tile] & _signal_along_trackdir[track]) && _map3_lo[tile] & _signal_against_trackdir[track])
+ if (!(_map3_lo[tile] & SignalAlongTrackdir(track)) && _map3_lo[tile] & SignalAgainstTrackdir(track))
return true;
}
}
@@ -1559,10 +1562,10 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
Vehicle* last = GetLastVehicleInChain(v);
- byte trackdir = GetVehicleTrackdir(v);
- byte trackdir_rev = REVERSE_TRACKDIR(GetVehicleTrackdir(last));
+ Trackdir trackdir = GetVehicleTrackdir(v);
+ Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
- assert (trackdir != 0xFF);
+ assert (trackdir != INVALID_TRACKDIR);
ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, NPF_INFINITE_PENALTY);
if (ftd.best_bird_dist == 0) {
/* Found target */
@@ -1808,14 +1811,14 @@ static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int trac
if (IsTileType(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) {
// the tile has a signal
byte m3 = _map3_lo[tile];
- if (!(m3 & _signal_along_trackdir[track])) {
+ if (!(m3 & SignalAlongTrackdir(track))) {
// if one way signal not pointing towards us, stop going in this direction.
- if (m3 & _signal_against_trackdir[track])
+ if (m3 & SignalAgainstTrackdir(track))
return true;
- } else if (_map2[tile] & _signal_along_trackdir[track]) {
+ } else if (_map2[tile] & SignalAlongTrackdir(track)) {
// green signal in our direction. either one way or two way.
*state = true;
- } else if (m3 & _signal_against_trackdir[track]) {
+ } else if (m3 & SignalAgainstTrackdir(track)) {
// two way signal. unless we passed another green signal on the way,
// stop going in this direction.
if (!*state) return true;
@@ -1904,26 +1907,25 @@ unsigned int rdtsc()
/* choose a track */
-static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits)
+static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, TrackdirBits trackdirbits)
{
TrainTrackFollowerData fd;
- int bits = trackbits;
uint best_track;
#if PF_BENCHMARK
int time = rdtsc();
static float f;
#endif
- assert( (bits & ~0x3F) == 0);
+ assert( (trackdirbits & ~0x3F) == 0);
/* quick return in case only one possible track is available */
- if (KILL_FIRST_BIT(bits) == 0)
- return FIND_FIRST_BIT(bits);
+ if (KILL_FIRST_BIT(trackdirbits) == 0)
+ return FIND_FIRST_BIT(trackdirbits);
if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
- byte trackdir;
+ Trackdir trackdir;
NPFFillWithOrderData(&fstd, v);
/* The enterdir for the new tile, is the exitdir for the old tile */
@@ -1936,7 +1938,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
/* We are already at our target. Just do something */
//TODO: maybe display error?
//TODO: go straight ahead if possible?
- best_track = FIND_FIRST_BIT(bits);
+ best_track = FIND_FIRST_BIT(trackdirbits);
} else {
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
@@ -1960,7 +1962,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
if (fd.best_track == 0xff) {
// blaha
- best_track = FIND_FIRST_BIT(bits);
+ best_track = FIND_FIRST_BIT(trackdirbits);
} else {
best_track = fd.best_track & 7;
}
@@ -1975,8 +1977,8 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
best_track = (uint)-1;
do {
- i = FIND_FIRST_BIT(bits);
- bits = KILL_FIRST_BIT(bits);
+ i = FIND_FIRST_BIT(trackdirbits);
+ trackdirbits = KILL_FIRST_BIT(trackdirbits);
fd.best_bird_dist = (uint)-1;
fd.best_track_dist = (uint)-1;
@@ -2016,7 +2018,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
best_bird_dist = fd.best_bird_dist;
best_track_dist = fd.best_track_dist;
bad:;
- } while (bits != 0);
+ } while (trackdirbits != 0);
// printf("Train %d %s\n", v->unitnumber, best_track_dist == -1 ? "NOTFOUND" : "FOUND");
assert(best_track != (uint)-1);
}
@@ -2064,7 +2066,7 @@ static bool CheckReverseTrain(Vehicle *v)
NPFFillWithOrderData(&fstd, v);
trackdir = GetVehicleTrackdir(v);
- trackdir_rev = REVERSE_TRACKDIR(GetVehicleTrackdir(last));
+ trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
assert(trackdir != 0xff);
assert(trackdir_rev != 0xff);
@@ -2704,7 +2706,7 @@ static void TrainController(Vehicle *v)
if (_patches.new_pathfinding_all && _patches.forbid_90_deg && prev == NULL)
/* We allow wagons to make 90 deg turns, because forbid_90_deg
* can be switched on halfway a turn */
- bits &= ~_track_crosses_tracks[FIND_FIRST_BIT(v->u.rail.track)];
+ bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track));
if ( bits == 0) {
//debug("%x == 0", bits);
@@ -2821,13 +2823,13 @@ red_light: {
* FIND_FIRST_BIT only handles 6 bits at a time. */
i = FindFirstBit2x64(ts);
- if (!(_map3_lo[gp.new_tile] & _signal_against_trackdir[i])) {
+ if (!(_map3_lo[gp.new_tile] & SignalAgainstTrackdir(i))) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255-100;
if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20)
return;
- } else if (_map3_lo[gp.new_tile] & _signal_along_trackdir[i]){
+ } else if (_map3_lo[gp.new_tile] & SignalAlongTrackdir(i)){
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255-10;