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authorDarkvater <darkvater@openttd.org>2006-04-15 20:07:42 +0000
committerDarkvater <darkvater@openttd.org>2006-04-15 20:07:42 +0000
commitd63fad7a7b7e0ff6bc6c32f119042a0317961255 (patch)
treee8d20cb7ee880010ebaa9d3fe99190d489a7abb4 /train_cmd.c
parentf69fcf400e242d119498c0a4b99d7ec6d69d07b0 (diff)
downloadopenttd-d63fad7a7b7e0ff6bc6c32f119042a0317961255.tar.xz
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
Diffstat (limited to 'train_cmd.c')
-rw-r--r--train_cmd.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 05cd05aa4..c85fe7ee0 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -92,7 +92,7 @@ void TrainPowerChanged(Vehicle* v)
if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
- } else if (IsTileType(u->tile, MP_STREET) && IsLevelCrossing(u->tile)) {
+ } else if (IsLevelCrossingTile(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
} else {
@@ -1529,8 +1529,7 @@ static void *TestTrainOnCrossing(Vehicle *v, void *data)
static void DisableTrainCrossing(TileIndex tile)
{
- if (IsTileType(tile, MP_STREET) &&
- IsLevelCrossing(tile) &&
+ if (IsLevelCrossingTile(tile) &&
VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
IsCrossingBarred(tile)) {
UnbarCrossing(tile);
@@ -3235,7 +3234,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
}
if ((ts &= (ts >> 16)) == 0) {
// make a rail/road crossing red
- if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
+ if (IsLevelCrossingTile(tile)) {
if (!IsCrossingBarred(tile)) {
BarCrossing(tile);
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);