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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /town_map.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'town_map.h')
-rw-r--r-- | town_map.h | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/town_map.h b/town_map.h deleted file mode 100644 index bc546cd10..000000000 --- a/town_map.h +++ /dev/null @@ -1,197 +0,0 @@ -/* $Id$ */ - -/** @file town_map.h Accessors for towns */ - -#ifndef TOWN_MAP_H -#define TOWN_MAP_H - -#include "town.h" - -static inline int GetHouseType(TileIndex t) -{ - assert(IsTileType(t, MP_HOUSE)); - return _m[t].m4; -} - -static inline TownID GetTownIndex(TileIndex t) -{ - assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete - return _m[t].m2; -} - -/** - * Set the town index for a road or house tile. - * @param tile the tile - * @param index the index of the town - */ -static inline void SetTownIndex(TileIndex t, TownID index) -{ - assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE)); - _m[t].m2 = index; -} - -static inline bool LiftHasDestination(TileIndex t) -{ - return HASBIT(_m[t].m5, 7); -} - -static inline void SetLiftDestination(TileIndex t, byte dest) -{ - SB(_m[t].m5, 0, 6, dest); - SETBIT(_m[t].m1, 7); /* Start moving */ -} - -static inline byte GetLiftDestination(TileIndex t) -{ - return GB(_m[t].m5, 0, 6); -} - -static inline bool IsLiftMoving(TileIndex t) -{ - return HASBIT(_m[t].m1, 7); -} - -static inline void BeginLiftMovement(TileIndex t) -{ - SETBIT(_m[t].m5, 7); -} - -static inline void HaltLift(TileIndex t) -{ - CLRBIT(_m[t].m1, 7); - CLRBIT(_m[t].m5, 7); - SB(_m[t].m5, 0, 6, 0); - - DeleteAnimatedTile(t); -} - -static inline byte GetLiftPosition(TileIndex t) -{ - return GB(_m[t].m1, 0, 7); -} - -static inline void SetLiftPosition(TileIndex t, byte pos) -{ - SB(_m[t].m1, 0, 7, pos); -} - -static inline Town* GetTownByTile(TileIndex t) -{ - return GetTown(GetTownIndex(t)); -} - - -Town* CalcClosestTownFromTile(TileIndex tile, uint threshold); - - -static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type) -{ - assert(IsTileType(t, MP_CLEAR)); - - SetTileType(t, MP_HOUSE); - _m[t].m1 = 0; - _m[t].m2 = tid; - SB(_m[t].m3, 6, 2, stage); - _m[t].m4 = type; - SB(_m[t].m5, 0, 2, counter); - - MarkTileDirtyByTile(t); -} - -enum { - TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions - ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction - TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction -}; - -static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type) -{ - MakeHouseTile(t, tid, counter, stage, type); - if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type); - if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type); - if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type); -} - -/** - * House Construction Scheme. - * Construction counter, for buildings under construction. Incremented on every - * periodic tile processing. - * On wraparound, the stage of building in is increased. - * (Get|Set|Inc)HouseBuildingStage are taking care of the real stages, - * (as the sprite for the next phase of house building) - * (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the - * different stages - */ - -/** - * Gets the building stage of a house - * @param tile the tile of the house to get the building stage of - * @pre IsTileType(t, MP_HOUSE) - * @return the building stage of the house - */ -static inline byte GetHouseBuildingStage(TileIndex t) -{ - assert(IsTileType(t, MP_HOUSE)); - return GB(_m[t].m3, 6, 2); -} - -/** - * Sets the building stage of a house - * @param tile the tile of the house to set the building stage of - * @param stage the new stage - * @pre IsTileType(t, MP_HOUSE) - */ -static inline void SetHouseBuildingStage(TileIndex t, byte stage) -{ - assert(IsTileType(t, MP_HOUSE)); - SB(_m[t].m3, 6, 2, stage); -} - -/** - * Increments the building stage of a house - * @param tile the tile of the house to increment the building stage of - * @pre IsTileType(t, MP_HOUSE) - */ -static inline void IncHouseBuildingStage( TileIndex t ) -{ - assert(IsTileType(t, MP_HOUSE)); - AB(_m[t].m3, 6, 2, 1); -} - -/** - * Gets the construction stage of a house - * @param tile the tile of the house to get the construction stage of - * @pre IsTileType(t, MP_HOUSE) - * @return the construction stage of the house - */ -static inline byte GetHouseConstructionTick(TileIndex t) -{ - assert(IsTileType(t, MP_HOUSE)); - return GB(_m[t].m5, 0, 3); -} - -/** - * Sets the construction stage of a house - * @param tile the tile of the house to set the construction stage of - * @param stage the new stage - * @pre IsTileType(t, MP_HOUSE) - */ -static inline void SetHouseConstructionTick(TileIndex t, byte stage) -{ - assert(IsTileType(t, MP_HOUSE)); - SB(_m[t].m5, 0, 3, stage); -} - -/** - * Sets the increment stage of a house - * @param tile the tile of the house to increment the construction stage of - * @pre IsTileType(t, MP_HOUSE) - */ -static inline void IncHouseConstructionTick(TileIndex t) -{ - assert(IsTileType(t, MP_HOUSE)); - AB(_m[t].m5, 0, 3, 1); -} - - -#endif /* TOWN_MAP_H */ |