summaryrefslogtreecommitdiff
path: root/town_map.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /town_map.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'town_map.h')
-rw-r--r--town_map.h197
1 files changed, 0 insertions, 197 deletions
diff --git a/town_map.h b/town_map.h
deleted file mode 100644
index bc546cd10..000000000
--- a/town_map.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/* $Id$ */
-
-/** @file town_map.h Accessors for towns */
-
-#ifndef TOWN_MAP_H
-#define TOWN_MAP_H
-
-#include "town.h"
-
-static inline int GetHouseType(TileIndex t)
-{
- assert(IsTileType(t, MP_HOUSE));
- return _m[t].m4;
-}
-
-static inline TownID GetTownIndex(TileIndex t)
-{
- assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
- return _m[t].m2;
-}
-
-/**
- * Set the town index for a road or house tile.
- * @param tile the tile
- * @param index the index of the town
- */
-static inline void SetTownIndex(TileIndex t, TownID index)
-{
- assert(IsTileType(t, MP_STREET) || IsTileType(t, MP_HOUSE));
- _m[t].m2 = index;
-}
-
-static inline bool LiftHasDestination(TileIndex t)
-{
- return HASBIT(_m[t].m5, 7);
-}
-
-static inline void SetLiftDestination(TileIndex t, byte dest)
-{
- SB(_m[t].m5, 0, 6, dest);
- SETBIT(_m[t].m1, 7); /* Start moving */
-}
-
-static inline byte GetLiftDestination(TileIndex t)
-{
- return GB(_m[t].m5, 0, 6);
-}
-
-static inline bool IsLiftMoving(TileIndex t)
-{
- return HASBIT(_m[t].m1, 7);
-}
-
-static inline void BeginLiftMovement(TileIndex t)
-{
- SETBIT(_m[t].m5, 7);
-}
-
-static inline void HaltLift(TileIndex t)
-{
- CLRBIT(_m[t].m1, 7);
- CLRBIT(_m[t].m5, 7);
- SB(_m[t].m5, 0, 6, 0);
-
- DeleteAnimatedTile(t);
-}
-
-static inline byte GetLiftPosition(TileIndex t)
-{
- return GB(_m[t].m1, 0, 7);
-}
-
-static inline void SetLiftPosition(TileIndex t, byte pos)
-{
- SB(_m[t].m1, 0, 7, pos);
-}
-
-static inline Town* GetTownByTile(TileIndex t)
-{
- return GetTown(GetTownIndex(t));
-}
-
-
-Town* CalcClosestTownFromTile(TileIndex tile, uint threshold);
-
-
-static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
-{
- assert(IsTileType(t, MP_CLEAR));
-
- SetTileType(t, MP_HOUSE);
- _m[t].m1 = 0;
- _m[t].m2 = tid;
- SB(_m[t].m3, 6, 2, stage);
- _m[t].m4 = type;
- SB(_m[t].m5, 0, 2, counter);
-
- MarkTileDirtyByTile(t);
-}
-
-enum {
- TWO_BY_TWO_BIT = 2, ///< House is two tiles in X and Y directions
- ONE_BY_TWO_BIT = 1, ///< House is two tiles in Y direction
- TWO_BY_ONE_BIT = 0, ///< House is two tiles in X direction
-};
-
-static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, byte size, byte type)
-{
- MakeHouseTile(t, tid, counter, stage, type);
- if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, ONE_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type);
- if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
- if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
-}
-
-/**
- * House Construction Scheme.
- * Construction counter, for buildings under construction. Incremented on every
- * periodic tile processing.
- * On wraparound, the stage of building in is increased.
- * (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
- * (as the sprite for the next phase of house building)
- * (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
- * different stages
- */
-
-/**
- * Gets the building stage of a house
- * @param tile the tile of the house to get the building stage of
- * @pre IsTileType(t, MP_HOUSE)
- * @return the building stage of the house
- */
-static inline byte GetHouseBuildingStage(TileIndex t)
-{
- assert(IsTileType(t, MP_HOUSE));
- return GB(_m[t].m3, 6, 2);
-}
-
-/**
- * Sets the building stage of a house
- * @param tile the tile of the house to set the building stage of
- * @param stage the new stage
- * @pre IsTileType(t, MP_HOUSE)
- */
-static inline void SetHouseBuildingStage(TileIndex t, byte stage)
-{
- assert(IsTileType(t, MP_HOUSE));
- SB(_m[t].m3, 6, 2, stage);
-}
-
-/**
- * Increments the building stage of a house
- * @param tile the tile of the house to increment the building stage of
- * @pre IsTileType(t, MP_HOUSE)
- */
-static inline void IncHouseBuildingStage( TileIndex t )
-{
- assert(IsTileType(t, MP_HOUSE));
- AB(_m[t].m3, 6, 2, 1);
-}
-
-/**
- * Gets the construction stage of a house
- * @param tile the tile of the house to get the construction stage of
- * @pre IsTileType(t, MP_HOUSE)
- * @return the construction stage of the house
- */
-static inline byte GetHouseConstructionTick(TileIndex t)
-{
- assert(IsTileType(t, MP_HOUSE));
- return GB(_m[t].m5, 0, 3);
-}
-
-/**
- * Sets the construction stage of a house
- * @param tile the tile of the house to set the construction stage of
- * @param stage the new stage
- * @pre IsTileType(t, MP_HOUSE)
- */
-static inline void SetHouseConstructionTick(TileIndex t, byte stage)
-{
- assert(IsTileType(t, MP_HOUSE));
- SB(_m[t].m5, 0, 3, stage);
-}
-
-/**
- * Sets the increment stage of a house
- * @param tile the tile of the house to increment the construction stage of
- * @pre IsTileType(t, MP_HOUSE)
- */
-static inline void IncHouseConstructionTick(TileIndex t)
-{
- assert(IsTileType(t, MP_HOUSE));
- AB(_m[t].m5, 0, 3, 1);
-}
-
-
-#endif /* TOWN_MAP_H */