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authortruelight <truelight@openttd.org>2006-08-22 20:41:26 +0000
committertruelight <truelight@openttd.org>2006-08-22 20:41:26 +0000
commit5fd9aeb12b75a3971e86e5b7d1701115f57fbc12 (patch)
treec177232d70dec4fb6d7cd2dbac79206e86ee2daa /town_gui.c
parent2e0d16026b77d0ef2ed233f16beb25bbaf836941 (diff)
downloadopenttd-5fd9aeb12b75a3971e86e5b7d1701115f57fbc12.tar.xz
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
Diffstat (limited to 'town_gui.c')
-rw-r--r--town_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/town_gui.c b/town_gui.c
index 29f3f3865..cc0b0d240 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -410,7 +410,7 @@ static void MakeSortedTownList(void)
uint n = 0;
/* Create array for sorting */
- _town_sort = realloc((void*)_town_sort, GetTownPoolSize() * sizeof(_town_sort[0]));
+ _town_sort = realloc((void*)_town_sort, GetTownArraySize() * sizeof(_town_sort[0]));
if (_town_sort == NULL)
error("Could not allocate memory for the town-sorting-list");