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author | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
commit | 0461d896123b918b492a3d16439bb46b041528cd (patch) | |
tree | 618708068f10739a382af83313db9c96b4744ef5 /town_gui.c | |
parent | 4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff) | |
download | openttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'town_gui.c')
-rw-r--r-- | town_gui.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/town_gui.c b/town_gui.c index 20ed795d4..29f3f3865 100644 --- a/town_gui.c +++ b/town_gui.c @@ -414,9 +414,7 @@ static void MakeSortedTownList(void) if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list"); - FOR_ALL_TOWNS(t) { - if (t->xy != 0) _town_sort[n++] = t; - } + FOR_ALL_TOWNS(t) _town_sort[n++] = t; _num_town_sort = n; |