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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /town_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'town_gui.c')
-rw-r--r--town_gui.c524
1 files changed, 0 insertions, 524 deletions
diff --git a/town_gui.c b/town_gui.c
deleted file mode 100644
index f580cd324..000000000
--- a/town_gui.c
+++ /dev/null
@@ -1,524 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "debug.h"
-#include "functions.h"
-#include "strings.h"
-#include "table/sprites.h"
-#include "table/strings.h"
-#include "town.h"
-#include "window.h"
-#include "gfx.h"
-#include "viewport.h"
-#include "gui.h"
-#include "command.h"
-#include "player.h"
-#include "network/network.h"
-#include "variables.h"
-
-static const Widget _town_authority_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
-{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
-{ WIDGETS_END},
-};
-
-extern const byte _town_action_costs[8];
-extern void DrawPlayerIcon(PlayerID pid, int x, int y);
-
-/** Get a list of available actions to do at a town.
- * @param *nump if not NULL add put the number of available actions in it
- * @param pid the player that is querying the town
- * @param *t the town that is queried
- * @return bitmasked value of enabled actions
- */
-uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
-{
- int32 avail, ref;
- int num = 0;
- uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
- uint buttons = 0;
-
- if (pid != PLAYER_SPECTATOR) {
- uint i;
-
- // bribe option enabled?
- if (_patches.bribe) {
- // if unwanted, disable everything.
- if (t->unwanted[pid]) {
- avail_buttons = 0;
- } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
- SETBIT(avail_buttons, 7); // Allow bribing
- }
- }
-
- // Things worth more than this are not shown
- avail = GetPlayer(pid)->player_money + _price.station_value * 200;
- ref = _price.build_industry >> 8;
-
- for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) {
- if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) {
- SETBIT(buttons, i);
- num++;
- }
- }
-
- /* Disable build statue if already built */
- if (HASBIT(t->statues, pid)) {
- CLRBIT(buttons, 4);
- num--;
- }
-
- }
-
- if (nump != NULL) *nump = num;
- return buttons;
-}
-
-static int GetNthSetBit(uint32 bits, int n)
-{
- int i = 0;
-
- if (n >= 0) {
- do {
- if (bits & 1 && --n < 0) return i;
- i++;
- } while (bits >>= 1);
- }
- return -1;
-}
-
-static void TownAuthorityWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- const Town *t = GetTown(w->window_number);
- int numact;
- uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
-
- SetVScrollCount(w, numact + 1);
-
- if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
- WP(w,def_d).data_1 = -1;
-
- SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1);
-
- {
- int y;
- const Player *p;
- int r;
- StringID str;
-
- SetDParam(0, w->window_number);
- DrawWindowWidgets(w);
-
- DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
-
- // Draw list of players
- y = 25;
- FOR_ALL_PLAYERS(p) {
- if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
- DrawPlayerIcon(p->index, 2, y);
-
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, GetPlayerNameString(p->index, 3));
-
- r = t->ratings[p->index];
- (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
- (str++, r <= RATING_VERYPOOR) || // Very Poor
- (str++, r <= RATING_POOR) || // Poor
- (str++, r <= RATING_MEDIOCRE) || // Mediocore
- (str++, r <= RATING_GOOD) || // Good
- (str++, r <= RATING_VERYGOOD) || // Very Good
- (str++, r <= RATING_EXCELLENT) || // Excellent
- (str++, true); // Outstanding
-
- SetDParam(4, str);
- if (t->exclusivity == p->index) // red icon for player with exclusive rights
- DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);
-
- DrawString(28, y, STR_2024, 0);
- y += 10;
- }
- }
- }
-
- // Draw actions list
- {
- int y = 107, i;
- int pos = w->vscroll.pos;
-
- if (--pos < 0) {
- DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
- y += 10;
- }
- for (i = 0; buttons; i++, buttons >>= 1) {
- if (pos <= -5) break;
-
- if (buttons&1 && --pos < 0) {
- DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
- y += 10;
- }
- }
- }
-
- {
- int i = WP(w,def_d).data_1;
-
- if (i != -1) {
- SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
- SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
- DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
- }
- }
-
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 3: { /* listbox */
- const Town *t = GetTown(w->window_number);
- int y = (e->we.click.pt.y - 0x6B) / 10;
-
- if (!IS_INT_INSIDE(y, 0, 5)) return;
-
- y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
- if (y >= 0) {
- WP(w,def_d).data_1 = y;
- SetWindowDirty(w);
- }
- break;
- }
-
- case 6: { /* carry out the action */
- DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
- break;
- }
- }
- break;
-
- case WE_4:
- SetWindowDirty(w);
- break;
- }
-}
-
-static const WindowDesc _town_authority_desc = {
- WDP_AUTO, WDP_AUTO, 317, 222,
- WC_TOWN_AUTHORITY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _town_authority_widgets,
- TownAuthorityWndProc
-};
-
-static void ShowTownAuthorityWindow(uint town)
-{
- Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
-
- if (w != NULL) {
- w->vscroll.cap = 5;
- WP(w,def_d).data_1 = -1;
- }
-}
-
-static void TownViewWndProc(Window *w, WindowEvent *e)
-{
- Town *t = GetTown(w->window_number);
-
- switch (e->event) {
- case WE_PAINT:
- // disable renaming town in network games if you are not the server
- SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);
-
- SetDParam(0, t->index);
- DrawWindowWidgets(w);
-
- SetDParam(0, t->population);
- SetDParam(1, t->num_houses);
- DrawString(2, 107, STR_2006_POPULATION, 0);
-
- SetDParam(0, t->act_pass);
- SetDParam(1, t->max_pass);
- DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
-
- SetDParam(0, t->act_mail);
- SetDParam(1, t->max_mail);
- DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
-
- DrawWindowViewport(w);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 6: /* scroll to location */
- ScrollMainWindowToTile(t->xy);
- break;
-
- case 7: /* town authority */
- ShowTownAuthorityWindow(w->window_number);
- break;
-
- case 8: /* rename */
- SetDParam(0, w->window_number);
- ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
- break;
-
- case 9: /* expand town */
- ExpandTown(t);
- break;
-
- case 10: /* delete town */
- DeleteTown(t);
- break;
- }
- break;
-
- case WE_ON_EDIT_TEXT:
- if (e->we.edittext.str[0] != '\0') {
- _cmd_text = e->we.edittext.str;
- DoCommandP(0, w->window_number, 0, NULL,
- CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
- }
- break;
- }
-}
-
-
-static const Widget _town_view_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
-{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _town_view_desc = {
- WDP_AUTO, WDP_AUTO, 260, 150,
- WC_TOWN_VIEW,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
- _town_view_widgets,
- TownViewWndProc
-};
-
-static const Widget _town_view_scen_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
-{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _town_view_scen_desc = {
- WDP_AUTO, WDP_AUTO, 260, 150,
- WC_TOWN_VIEW,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
- _town_view_scen_widgets,
- TownViewWndProc
-};
-
-void ShowTownViewWindow(TownID town)
-{
- Window *w;
-
- if (_game_mode != GM_EDITOR) {
- w = AllocateWindowDescFront(&_town_view_desc, town);
- } else {
- w = AllocateWindowDescFront(&_town_view_scen_desc, town);
- }
-
- if (w != NULL) {
- w->flags4 |= WF_DISABLE_VP_SCROLL;
- AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
- }
-}
-
-static const Widget _town_directory_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
-{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
-{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL},
-{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
-{ WIDGETS_END},
-};
-
-
-// used to get a sorted list of the towns
-static uint _num_town_sort;
-
-static char _bufcache[64];
-static const Town* _last_town;
-
-static int CDECL TownNameSorter(const void *a, const void *b)
-{
- const Town* ta = *(const Town**)a;
- const Town* tb = *(const Town**)b;
- char buf1[64];
- int r;
-
- SetDParam(0, ta->index);
- GetString(buf1, STR_TOWN, lastof(buf1));
-
- /* If 'b' is the same town as in the last round, use the cached value
- * We do this to speed stuff up ('b' is called with the same value a lot of
- * times after eachother) */
- if (tb != _last_town) {
- _last_town = tb;
- SetDParam(0, tb->index);
- GetString(_bufcache, STR_TOWN, lastof(_bufcache));
- }
-
- r = strcmp(buf1, _bufcache);
- if (_town_sort_order & 1) r = -r;
- return r;
-}
-
-static int CDECL TownPopSorter(const void *a, const void *b)
-{
- const Town* ta = *(const Town**)a;
- const Town* tb = *(const Town**)b;
- int r = ta->population - tb->population;
- if (_town_sort_order & 1) r = -r;
- return r;
-}
-
-static void MakeSortedTownList(void)
-{
- const Town* t;
- uint n = 0;
-
- /* Create array for sorting */
- _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0]));
- if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list");
-
- FOR_ALL_TOWNS(t) _town_sort[n++] = t;
-
- _num_town_sort = n;
-
- _last_town = NULL; // used for "cache"
- qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
-
- DEBUG(misc, 3, "Resorting towns list");
-}
-
-
-static void TownDirectoryWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- if (_town_sort_dirty) {
- _town_sort_dirty = false;
- MakeSortedTownList();
- }
-
- SetVScrollCount(w, _num_town_sort);
-
- DrawWindowWidgets(w);
- DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
-
- {
- int n = 0;
- uint16 i = w->vscroll.pos;
- int y = 28;
-
- while (i < _num_town_sort) {
- const Town* t = _town_sort[i];
-
- assert(t->xy);
-
- SetDParam(0, t->index);
- SetDParam(1, t->population);
- DrawString(2, y, STR_2057, 0);
-
- y += 10;
- i++;
- if (++n == w->vscroll.cap) break; // max number of towns in 1 window
- }
- SetDParam(0, GetWorldPopulation());
- DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
- }
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 3: { /* Sort by Name ascending/descending */
- _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
- _town_sort_dirty = true;
- SetWindowDirty(w);
- } break;
-
- case 4: { /* Sort by Population ascending/descending */
- _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
- _town_sort_dirty = true;
- SetWindowDirty(w);
- } break;
-
- case 5: { /* Click on Town Matrix */
- const Town* t;
-
- uint16 id_v = (e->we.click.pt.y - 28) / 10;
-
- if (id_v >= w->vscroll.cap) return; // click out of bounds
-
- id_v += w->vscroll.pos;
-
- if (id_v >= _num_town_sort) return; // click out of town bounds
-
- t = _town_sort[id_v];
- assert(t->xy);
- ScrollMainWindowToTile(t->xy);
- break;
- }
- }
- break;
-
- case WE_4:
- SetWindowDirty(w);
- break;
-
- case WE_RESIZE:
- w->vscroll.cap += e->we.sizing.diff.y / 10;
- break;
- }
-}
-
-static const WindowDesc _town_directory_desc = {
- WDP_AUTO, WDP_AUTO, 208, 202,
- WC_TOWN_DIRECTORY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
- _town_directory_widgets,
- TownDirectoryWndProc
-};
-
-
-void ShowTownDirectory(void)
-{
- Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
-
- if (w != NULL) {
- w->vscroll.cap = 16;
- w->resize.step_height = 10;
- w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
- }
-}