diff options
author | truelight <truelight@openttd.org> | 2005-01-06 22:31:58 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-01-06 22:31:58 +0000 |
commit | 63e97754fbf907cfefd277087bfbac5e0d4434e8 (patch) | |
tree | 254702245ba43d006f4823111d0c2c592fb701ca /town_gui.c | |
parent | a4111363c0def2ccec66ef28b5e8169e8a2df2f0 (diff) | |
download | openttd-63e97754fbf907cfefd277087bfbac5e0d4434e8.tar.xz |
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
Diffstat (limited to 'town_gui.c')
-rw-r--r-- | town_gui.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/town_gui.c b/town_gui.c index a263c2087..171294732 100644 --- a/town_gui.c +++ b/town_gui.c @@ -85,7 +85,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) { uint buttons; int numact; - Town *t = DEREF_TOWN(w->window_number); + Town *t = GetTown(w->window_number); switch(e->event) { case WE_PAINT: @@ -224,7 +224,7 @@ static void ShowTownAuthorityWindow(uint town) static void TownViewWndProc(Window *w, WindowEvent *e) { - Town *t = DEREF_TOWN(w->window_number); + Town *t = GetTown(w->window_number); switch(e->event) { case WE_PAINT: @@ -338,7 +338,7 @@ void ShowTownViewWindow(uint town) if (w) { w->flags4 |= WF_DISABLE_VP_SCROLL; - t = DEREF_TOWN(w->window_number); + t = GetTown(w->window_number); AssignWindowViewport(w, 3, 17, 0xFE, 0x56, t->xy, 1); } } @@ -357,7 +357,6 @@ static const Widget _town_directory_widgets[] = { // used to get a sorted list of the towns -static uint16 _town_sort[lengthof(_towns)]; static uint _num_town_sort; static char _bufcache[64]; @@ -370,13 +369,13 @@ static int CDECL TownNameSorter(const void *a, const void *b) byte val; int r; - t = DEREF_TOWN(*(const uint16*)a); + t = GetTown(*(const uint16*)a); SetDParam(0, t->townnameparts); GetString(buf1, t->townnametype); if ( (val=*(const uint16*)b) != _last_town_idx) { _last_town_idx = val; - t = DEREF_TOWN(val); + t = GetTown(val); SetDParam(0, t->townnameparts); GetString(_bufcache, t->townnametype); } @@ -388,8 +387,8 @@ static int CDECL TownNameSorter(const void *a, const void *b) static int CDECL TownPopSorter(const void *a, const void *b) { - const Town *ta = DEREF_TOWN(*(const uint16*)a); - const Town *tb = DEREF_TOWN(*(const uint16*)b); + const Town *ta = GetTown(*(const uint16*)a); + const Town *tb = GetTown(*(const uint16*)b); int r = ta->population - tb->population; if (_town_sort_order & 1) r = -r; return r; @@ -399,6 +398,12 @@ static void MakeSortedTownList() { Town *t; int n = 0; + + /* Create array for sorting */ + _town_sort = realloc(_town_sort, _towns_size * sizeof(_town_sort[0])); + if (_town_sort == NULL) + error("Could not allocate memory for the town-sorting-list"); + FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index; @@ -434,7 +439,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e) int y = 28; while (i < _num_town_sort) { - t = DEREF_TOWN(_town_sort[i]); + t = GetTown(_town_sort[i]); assert(t->xy); @@ -473,7 +478,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e) if (id_v >= _num_town_sort) { return;} // click out of town bounds { - Town *t = DEREF_TOWN(_town_sort[id_v]); + Town *t = GetTown(_town_sort[id_v]); assert(t->xy); ScrollMainWindowToTile(t->xy); |