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author | ludde <ludde@openttd.org> | 2005-07-15 14:53:44 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-15 14:53:44 +0000 |
commit | 2fa79c9b4d140f78e5e6392aded7beebeec5c230 (patch) | |
tree | ae57d82a4f417509705d577ea29c99c80b9e579b /town_gui.c | |
parent | 8f71864bef912a9cd8b8f649c5acbe638d48fc24 (diff) | |
download | openttd-2fa79c9b4d140f78e5e6392aded7beebeec5c230.tar.xz |
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
Diffstat (limited to 'town_gui.c')
-rw-r--r-- | town_gui.c | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/town_gui.c b/town_gui.c index 7ae10afb5..46782e5a7 100644 --- a/town_gui.c +++ b/town_gui.c @@ -132,13 +132,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) (str++, r <= RATING_EXCELLENT) || // Excellent (str++, true); // Outstanding - /* WARNING ugly hack! - GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16 - It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like - that because there is another param after it. - So we'll just shift the rating one back if player is AI and all is fine - */ - SetDParam((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str); + SetDParam(4, str); if (t->exclusivity == p->index) // red icon for player with exclusive rights DrawSprite((SPR_BLOT) | 0x30b8000, 18, y); |