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authortruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
committertruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
commit0461d896123b918b492a3d16439bb46b041528cd (patch)
tree618708068f10739a382af83313db9c96b4744ef5 /town_gui.c
parent4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff)
downloadopenttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'town_gui.c')
-rw-r--r--town_gui.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/town_gui.c b/town_gui.c
index 20ed795d4..29f3f3865 100644
--- a/town_gui.c
+++ b/town_gui.c
@@ -414,9 +414,7 @@ static void MakeSortedTownList(void)
if (_town_sort == NULL)
error("Could not allocate memory for the town-sorting-list");
- FOR_ALL_TOWNS(t) {
- if (t->xy != 0) _town_sort[n++] = t;
- }
+ FOR_ALL_TOWNS(t) _town_sort[n++] = t;
_num_town_sort = n;