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authorDarkvater <darkvater@openttd.org>2005-09-14 18:03:38 +0000
committerDarkvater <darkvater@openttd.org>2005-09-14 18:03:38 +0000
commit2131f68ae2c65799f2ce82ee84c7022264efa469 (patch)
tree1c4620d5f83933db927ef94bd8a085442eaca0c1 /town_cmd.c
parent1bf06d7da4043d007d8a174b2187153bc818bf83 (diff)
downloadopenttd-2131f68ae2c65799f2ce82ee84c7022264efa469.tar.xz
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/town_cmd.c b/town_cmd.c
index c493fd2b6..2ba9e5fa0 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -1670,8 +1670,7 @@ static void TownActionBribe(Town *t, int action)
// only show errormessage to the executing player. All errors are handled command.c
// but this is special, because it can only 'fail' on a DC_EXEC
- if (!_networking || (_current_player == _local_player))
- ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
+ if (IsLocalPlayer()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
/* decrease by a lot!
* ChangeTownRating is only for stuff in demolishing. Bribe failure should