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authortron <tron@openttd.org>2006-03-06 20:55:24 +0000
committertron <tron@openttd.org>2006-03-06 20:55:24 +0000
commitf2dc736554c06d69dd936131c4a09ddbc6b58083 (patch)
tree14ef1d7e7e885dff603aa06189b416a7bd2a6ae0 /town_cmd.c
parent2d3c28f2b3d24c2b01e54a51e2dcf5ad7f4851c8 (diff)
downloadopenttd-f2dc736554c06d69dd936131c4a09ddbc6b58083.tar.xz
(svn r3777) Add some functions to handle tunnels
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/town_cmd.c b/town_cmd.c
index 920601397..9813f5312 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -9,10 +9,10 @@
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
+#include "tunnel_map.h"
#include "viewport.h"
#include "town.h"
#include "command.h"
-#include "pathfind.h"
#include "gfx.h"
#include "industry.h"
#include "station.h"
@@ -624,9 +624,10 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
int i;
// Reached a tunnel? Then continue at the other side of it.
- if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5& ~3) == 4) {
- FindLengthOfTunnelResult flotr = FindLengthOfTunnel(tile, GB(_m[tile].m5, 0, 2));
- *tile_ptr = flotr.tile;
+ if (IsTileType(tile, MP_TUNNELBRIDGE) &&
+ GB(_m[tile].m5, 4, 4) == 0 &&
+ GetTunnelTransportType(tile) == TRANSPORT_ROAD) {
+ *tile_ptr = GetOtherTunnelEnd(tile);
return;
}