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authortron <tron@openttd.org>2005-11-14 08:09:57 +0000
committertron <tron@openttd.org>2005-11-14 08:09:57 +0000
commit833032adc09ce95c68d4a4b412221a0b3f88e670 (patch)
tree80b15078ff5a1c09815ccb23f4c9e7629774dae4 /town_cmd.c
parent357aba747578ecd3b8cc1a29bc740634211ada37 (diff)
downloadopenttd-833032adc09ce95c68d4a4b412221a0b3f88e670.tar.xz
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/town_cmd.c b/town_cmd.c
index e49cf4eb5..6de979765 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -97,7 +97,7 @@ static void DrawTile_Town(TileInfo *ti)
{
/* this "randomizes" on the (up to) 4 variants of a building */
byte gfx = _m[ti->tile].m4;
- byte stage = _m[ti->tile].m3 >> 6;
+ byte stage = GB(_m[ti->tile].m3, 6, 2);
uint variant;
variant = ti->x >> 4;
variant ^= ti->x >> 6;
@@ -635,7 +635,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
// Possibly extend the road in a direction.
// Randomize a direction and if it has a road, bail out.
- i = (int)Random() & 3;
+ i = GB(Random(), 0, 2);
if (HASBIT(mask, i))
return;