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authortruelight <truelight@openttd.org>2004-12-28 11:51:31 +0000
committertruelight <truelight@openttd.org>2004-12-28 11:51:31 +0000
commitc2ee8d70e48a79a1f3fbe4003c82a545a29ae195 (patch)
tree31c4abf8c556a50cc2cb6846bddb8f40f21986c9 /town_cmd.c
parent41201f488c6eb3d4862f49f419ccd9915c46c162 (diff)
downloadopenttd-c2ee8d70e48a79a1f3fbe4003c82a545a29ae195.tar.xz
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/town_cmd.c b/town_cmd.c
index 8208cf0a5..2830ea23b 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -63,7 +63,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Retrieve pointer to the draw town tile struct */
{
/* this "randomizes" on the (up to) 4 variants of a building */
- byte gfx = _map2[ti->tile];
+ byte gfx = (byte)_map2[ti->tile];
byte stage = _map3_lo[ti->tile] >> 6;
uint variant;
variant = ti->x >> 4;