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author | tron <tron@openttd.org> | 2005-01-28 15:31:04 +0000 |
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committer | tron <tron@openttd.org> | 2005-01-28 15:31:04 +0000 |
commit | 3617d243189ec7076bec045d04e4a96ff55a8de8 (patch) | |
tree | efbaeb3426c01178731116a7fca722dc190ac78f /town_cmd.c | |
parent | 4e6d6578e4e4d17712acff4b0c1f749f405a815d (diff) | |
download | openttd-3617d243189ec7076bec045d04e4a96ff55a8de8.tar.xz |
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/town_cmd.c b/town_cmd.c index 73cab9989..836657ab6 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1036,8 +1036,9 @@ static const byte _num_initial_towns[3] = { void GenerateTowns(void) { - uint n; - n = _num_initial_towns[_opt.diff.number_towns] + (Random()&7); + uint n = + ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); + do CreateRandomTown(); while (--n); } |