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authortron <tron@openttd.org>2006-10-28 11:55:29 +0000
committertron <tron@openttd.org>2006-10-28 11:55:29 +0000
commite397b721cda24507068a2028db58f28d7198fce9 (patch)
tree0353b720b14d64966c30ec3e7f905a9eecfa4aca /town_cmd.c
parent02ae75b380ee26b7c12837b28f753894522fb0a6 (diff)
downloadopenttd-e397b721cda24507068a2028db58f28d7198fce9.tar.xz
(svn r6986) Use the pool macros for the Town pool
Diffstat (limited to 'town_cmd.c')
-rw-r--r--town_cmd.c20
1 files changed, 7 insertions, 13 deletions
diff --git a/town_cmd.c b/town_cmd.c
index 5ca064f9c..40cd13613 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -30,12 +30,6 @@
#include "table/town_land.h"
#include "genworld.h"
-enum {
- /* Max towns: 64000 (8 * 8000) */
- TOWN_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
- TOWN_POOL_MAX_BLOCKS = 8000,
-};
-
/**
* Called if a new block is added to the town-pool
*/
@@ -45,11 +39,11 @@ static void TownPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (t = GetTown(start_item); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) t->index = start_item++;
+ for (t = GetTown(start_item); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) t->index = start_item++;
}
/* Initialize the town-pool */
-MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, NULL, 0, 0, NULL };
+DEFINE_POOL(Town, Town, TownPoolNewBlock, NULL)
void DestroyTown(Town *t)
{
@@ -985,7 +979,7 @@ static Town *AllocateTown(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (t = GetTown(0); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) {
+ for (t = GetTown(0); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) {
if (!IsValidTown(t)) {
TownID index = t->index;
@@ -999,7 +993,7 @@ static Town *AllocateTown(void)
}
/* Check if we can add a block to the pool */
- if (AddBlockToPool(&_town_pool))
+ if (AddBlockToPool(&_Town_pool))
return AllocateTown();
return NULL;
@@ -1830,8 +1824,8 @@ void InitializeTowns(void)
Subsidy *s;
/* Clean the town pool and create 1 block in it */
- CleanPool(&_town_pool);
- AddBlockToPool(&_town_pool);
+ CleanPool(&_Town_pool);
+ AddBlockToPool(&_Town_pool);
memset(_subsidies, 0, sizeof(_subsidies));
for (s=_subsidies; s != endof(_subsidies); s++)
@@ -1943,7 +1937,7 @@ static void Load_TOWN(void)
while ((index = SlIterateArray()) != -1) {
Town *t;
- if (!AddBlockIfNeeded(&_town_pool, index))
+ if (!AddBlockIfNeeded(&_Town_pool, index))
error("Towns: failed loading savegame: too many towns");
t = GetTown(index);