diff options
author | tron <tron@openttd.org> | 2006-10-28 11:55:29 +0000 |
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committer | tron <tron@openttd.org> | 2006-10-28 11:55:29 +0000 |
commit | e397b721cda24507068a2028db58f28d7198fce9 (patch) | |
tree | 0353b720b14d64966c30ec3e7f905a9eecfa4aca /town_cmd.c | |
parent | 02ae75b380ee26b7c12837b28f753894522fb0a6 (diff) | |
download | openttd-e397b721cda24507068a2028db58f28d7198fce9.tar.xz |
(svn r6986) Use the pool macros for the Town pool
Diffstat (limited to 'town_cmd.c')
-rw-r--r-- | town_cmd.c | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/town_cmd.c b/town_cmd.c index 5ca064f9c..40cd13613 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -30,12 +30,6 @@ #include "table/town_land.h" #include "genworld.h" -enum { - /* Max towns: 64000 (8 * 8000) */ - TOWN_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */ - TOWN_POOL_MAX_BLOCKS = 8000, -}; - /** * Called if a new block is added to the town-pool */ @@ -45,11 +39,11 @@ static void TownPoolNewBlock(uint start_item) /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (t = GetTown(start_item); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) t->index = start_item++; + for (t = GetTown(start_item); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) t->index = start_item++; } /* Initialize the town-pool */ -MemoryPool _town_pool = { "Towns", TOWN_POOL_MAX_BLOCKS, TOWN_POOL_BLOCK_SIZE_BITS, sizeof(Town), &TownPoolNewBlock, NULL, 0, 0, NULL }; +DEFINE_POOL(Town, Town, TownPoolNewBlock, NULL) void DestroyTown(Town *t) { @@ -985,7 +979,7 @@ static Town *AllocateTown(void) /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. * TODO - This is just a temporary stage, this will be removed. */ - for (t = GetTown(0); t != NULL; t = (t->index + 1 < GetTownPoolSize()) ? GetTown(t->index + 1) : NULL) { + for (t = GetTown(0); t != NULL; t = (t->index + 1U < GetTownPoolSize()) ? GetTown(t->index + 1U) : NULL) { if (!IsValidTown(t)) { TownID index = t->index; @@ -999,7 +993,7 @@ static Town *AllocateTown(void) } /* Check if we can add a block to the pool */ - if (AddBlockToPool(&_town_pool)) + if (AddBlockToPool(&_Town_pool)) return AllocateTown(); return NULL; @@ -1830,8 +1824,8 @@ void InitializeTowns(void) Subsidy *s; /* Clean the town pool and create 1 block in it */ - CleanPool(&_town_pool); - AddBlockToPool(&_town_pool); + CleanPool(&_Town_pool); + AddBlockToPool(&_Town_pool); memset(_subsidies, 0, sizeof(_subsidies)); for (s=_subsidies; s != endof(_subsidies); s++) @@ -1943,7 +1937,7 @@ static void Load_TOWN(void) while ((index = SlIterateArray()) != -1) { Town *t; - if (!AddBlockIfNeeded(&_town_pool, index)) + if (!AddBlockIfNeeded(&_Town_pool, index)) error("Towns: failed loading savegame: too many towns"); t = GetTown(index); |