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authorDarkvater <darkvater@openttd.org>2005-09-18 20:56:44 +0000
committerDarkvater <darkvater@openttd.org>2005-09-18 20:56:44 +0000
commit8e6a911700de2875db95d254e5a5771e73ceedd7 (patch)
tree2e474d7261d3d1f3a5a381895f572bd5b78fe606 /town.h
parent3097ee24292dc0c9fc19e98078a0403b96654787 (diff)
downloadopenttd-8e6a911700de2875db95d254e5a5771e73ceedd7.tar.xz
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
Diffstat (limited to 'town.h')
-rw-r--r--town.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/town.h b/town.h
index 25c835ae1..89a5cbb1c 100644
--- a/town.h
+++ b/town.h
@@ -138,7 +138,7 @@ extern MemoryPool _town_pool;
/**
* Check if a Town really exists.
*/
-static inline bool IsValidTown(Town* town)
+static inline bool IsValidTown(const Town* town)
{
return town->xy != 0; /* XXX: Replace by INVALID_TILE someday */
}