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authorDarkvater <darkvater@openttd.org>2006-03-26 22:41:56 +0000
committerDarkvater <darkvater@openttd.org>2006-03-26 22:41:56 +0000
commit2ba792d64447968bbd18c755a6e4d1720728c5ae (patch)
tree9bd460410009e4e5c945bf15b225b476092a0fe6 /town.h
parentfa86dff4c3f02a8dbdc339b421a7096d10bae368 (diff)
downloadopenttd-2ba792d64447968bbd18c755a6e4d1720728c5ae.tar.xz
(svn r4130) - CodeChange: Add proper semantics for TownID for such variables instead of using the general uint16-type. We probably need to change GetTown() and IsTownIndex() as well to use TownID.
Diffstat (limited to 'town.h')
-rw-r--r--town.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/town.h b/town.h
index 9bb590e2f..de52efda8 100644
--- a/town.h
+++ b/town.h
@@ -70,7 +70,7 @@ struct Town {
byte road_build_months;
// Index in town array
- uint16 index;
+ TownID index;
// NOSAVE: UpdateTownRadius updates this given the house count.
uint16 radius[5];
@@ -80,7 +80,7 @@ uint32 GetWorldPopulation(void);
void UpdateTownVirtCoord(Town *t);
void InitializeTown(void);
-void ShowTownViewWindow(uint town);
+void ShowTownViewWindow(TownID town);
void DeleteTown(Town *t);
void ExpandTown(Town *t);
Town *CreateRandomTown(uint attempts);
@@ -130,7 +130,7 @@ enum {
bool CheckforTownRating(uint32 flags, Town *t, byte type);
-VARDEF uint16 *_town_sort;
+VARDEF TownID *_town_sort;
extern MemoryPool _town_pool;