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author | darkvater <darkvater@openttd.org> | 2004-08-10 14:42:52 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-08-10 14:42:52 +0000 |
commit | a32d8553e7166bd95d355c633307b9782402868a (patch) | |
tree | 33378a01da401cbee1bc5b61e1fa3d9b1fb247f3 /town.h | |
parent | cc8080f2dc96d27035830915a9679101d0a77085 (diff) | |
download | openttd-a32d8553e7166bd95d355c633307b9782402868a.tar.xz |
(svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
Diffstat (limited to 'town.h')
-rw-r--r-- | town.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -47,9 +47,9 @@ struct Town { // Amount of food and paper that was transported. Actually a bit mask would be enough. uint16 act_food; - uint16 act_paper; + uint16 act_water; uint16 new_act_food; - uint16 new_act_paper; + uint16 new_act_water; // Time until we rebuild a house. byte time_until_rebuild; |