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author | celestar <celestar@openttd.org> | 2005-02-02 14:17:13 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-02-02 14:17:13 +0000 |
commit | 2e357e69f923a719c2a62363436a716223029269 (patch) | |
tree | 712a2b32c2765cf02d1eda5afe810c4c73151cb1 /tile.c | |
parent | 081c068f566f7607b7e05ee79451974b3ec6dc7b (diff) | |
download | openttd-2e357e69f923a719c2a62363436a716223029269.tar.xz |
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
Diffstat (limited to 'tile.c')
0 files changed, 0 insertions, 0 deletions