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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /texteff.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'texteff.c')
-rw-r--r--texteff.c384
1 files changed, 0 insertions, 384 deletions
diff --git a/texteff.c b/texteff.c
deleted file mode 100644
index c65cb8675..000000000
--- a/texteff.c
+++ /dev/null
@@ -1,384 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "functions.h"
-#include "macros.h"
-#include "strings.h"
-#include "gfx.h"
-#include "viewport.h"
-#include "saveload.h"
-#include "hal.h"
-#include "console.h"
-#include "string.h"
-#include "variables.h"
-#include "table/sprites.h"
-#include <stdarg.h> /* va_list */
-#include "date.h"
-
-enum {
- MAX_TEXTMESSAGE_LENGTH = 150,
- MAX_TEXT_MESSAGES = 30,
- MAX_CHAT_MESSAGES = 10,
- MAX_ANIMATED_TILES = 256,
-};
-
-typedef struct TextEffect {
- StringID string_id;
- int32 x;
- int32 y;
- int32 right;
- int32 bottom;
- uint16 duration;
- uint32 params_1;
- uint32 params_2;
-} TextEffect;
-
-
-typedef struct TextMessage {
- char message[MAX_TEXTMESSAGE_LENGTH];
- uint16 color;
- Date end_date;
-} TextMessage;
-
-static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
-static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
-TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
-
-static bool _textmessage_dirty = false;
-static bool _textmessage_visible = false;
-
-/* The chatbox grows from the bottom so the coordinates are pixels from
- * the left and pixels from the bottom. The height is the maximum height */
-static const Oblong _textmsg_box = {10, 30, 500, 150};
-static Pixel _textmessage_backup[150 * 500]; // (height * width)
-
-extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
-
-static inline uint GetTextMessageCount(void)
-{
- uint i;
-
- for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- if (_textmsg_list[i].message[0] == '\0') break;
- }
-
- return i;
-}
-
-/* Add a text message to the 'chat window' to be shown
- * @param color The colour this message is to be shown in
- * @param duration The duration of the chat message in game-days
- * @param message message itself in printf() style */
-void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
-{
- char buf[MAX_TEXTMESSAGE_LENGTH];
- const char *bufp;
- va_list va;
- uint msg_count;
- uint16 lines;
-
- va_start(va, message);
- vsnprintf(buf, lengthof(buf), message, va);
- va_end(va);
-
- /* Force linebreaks for strings that are too long */
- lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
- if (lines >= MAX_CHAT_MESSAGES) return;
-
- msg_count = GetTextMessageCount();
- /* We want to add more chat messages than there is free space for, remove 'old' */
- if (lines > MAX_CHAT_MESSAGES - msg_count) {
- int i = lines - (MAX_CHAT_MESSAGES - msg_count);
- memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
- msg_count = MAX_CHAT_MESSAGES - lines;
- }
-
- for (bufp = buf; lines != 0; lines--) {
- TextMessage *tmsg = &_textmsg_list[msg_count++];
- ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
-
- /* The default colour for a message is player colour. Replace this with
- * white for any additional lines */
- tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
- tmsg->end_date = _date + duration;
-
- bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
- }
-
- _textmessage_dirty = true;
-}
-
-void InitTextMessage(void)
-{
- uint i;
-
- for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- _textmsg_list[i].message[0] = '\0';
- }
-}
-
-/* Hide the textbox */
-void UndrawTextMessage(void)
-{
- if (_textmessage_visible) {
- /* Sometimes we also need to hide the cursor
- * This is because both textmessage and the cursor take a shot of the
- * screen before drawing.
- * Now the textmessage takes his shot and paints his data before the cursor
- * does, so in the shot of the cursor is the screen-data of the textmessage
- * included when the cursor hangs somewhere over the textmessage. To
- * avoid wrong repaints, we undraw the cursor in that case, and everything
- * looks nicely ;)
- * (and now hope this story above makes sense to you ;))
- */
-
- if (_cursor.visible) {
- if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
- _cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
- _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
- _cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
- UndrawMouseCursor();
- }
- }
-
- _textmessage_visible = false;
- /* Put our 'shot' back to the screen */
- memcpy_pitch(
- _screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
- _textmessage_backup,
- _textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch);
-
- /* And make sure it is updated next time */
- _video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
-
- _textmessage_dirty = true;
- }
-}
-
-/* Check if a message is expired every day */
-void TextMessageDailyLoop(void)
-{
- uint i;
-
- for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
- TextMessage *tmsg = &_textmsg_list[i];
- if (tmsg->message[0] == '\0') continue;
-
- /* Message has expired, remove from the list */
- if (tmsg->end_date < _date) {
- /* Move the remaining messages over the current message */
- if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
-
- /* Mark the last item as empty */
- _textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
- _textmessage_dirty = true;
-
- /* Go one item back, because we moved the array 1 to the left */
- i--;
- }
- }
-}
-
-/* Draw the textmessage-box */
-void DrawTextMessage(void)
-{
- uint y, count;
-
- if (!_textmessage_dirty) return;
-
- /* First undraw if needed */
- UndrawTextMessage();
-
- if (_iconsole_mode == ICONSOLE_FULL) return;
-
- /* Check if we have anything to draw at all */
- count = GetTextMessageCount();
- if (count == 0) return;
-
- /* Make a copy of the screen as it is before painting (for undraw) */
- memcpy_pitch(
- _textmessage_backup,
- _screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
- _textmsg_box.width, _textmsg_box.height, _screen.pitch, _textmsg_box.width);
-
- _cur_dpi = &_screen; // switch to _screen painting
-
- /* Paint a half-transparent box behind the text messages */
- GfxFillRect(
- _textmsg_box.x,
- _screen.height - _textmsg_box.y - count * 13 - 2,
- _textmsg_box.x + _textmsg_box.width - 1,
- _screen.height - _textmsg_box.y - 2,
- 0x322 | USE_COLORTABLE // black, but with some alpha for background
- );
-
- /* Paint the messages starting with the lowest at the bottom */
- for (y = 13; count-- != 0; y += 13) {
- DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
- }
-
- /* Make sure the data is updated next flush */
- _video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
-
- _textmessage_visible = true;
- _textmessage_dirty = false;
-}
-
-static void MarkTextEffectAreaDirty(TextEffect *te)
-{
- MarkAllViewportsDirty(
- te->x,
- te->y - 1,
- (te->right - te->x)*2 + te->x + 1,
- (te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
- );
-}
-
-void AddTextEffect(StringID msg, int x, int y, uint16 duration)
-{
- TextEffect *te;
- int w;
- char buffer[100];
-
- if (_game_mode == GM_MENU) return;
-
- for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
- if (++te == endof(_text_effect_list)) return;
- }
-
- te->string_id = msg;
- te->duration = duration;
- te->y = y - 5;
- te->bottom = y + 5;
- te->params_1 = GetDParam(0);
- te->params_2 = GetDParam(4);
-
- GetString(buffer, msg, lastof(buffer));
- w = GetStringBoundingBox(buffer).width;
-
- te->x = x - (w >> 1);
- te->right = x + (w >> 1) - 1;
- MarkTextEffectAreaDirty(te);
-}
-
-static void MoveTextEffect(TextEffect *te)
-{
- if (te->duration < 8) {
- te->string_id = INVALID_STRING_ID;
- } else {
- te->duration -= 8;
- te->y--;
- te->bottom--;
- }
- MarkTextEffectAreaDirty(te);
-}
-
-void MoveAllTextEffects(void)
-{
- TextEffect *te;
-
- for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
- if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
- }
-}
-
-void InitTextEffects(void)
-{
- TextEffect *te;
-
- for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
- te->string_id = INVALID_STRING_ID;
- }
-}
-
-void DrawTextEffects(DrawPixelInfo *dpi)
-{
- const TextEffect* te;
-
- switch (dpi->zoom) {
- case 0:
- for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
- if (te->string_id != INVALID_STRING_ID &&
- dpi->left <= te->right &&
- dpi->top <= te->bottom &&
- dpi->left + dpi->width > te->x &&
- dpi->top + dpi->height > te->y) {
- AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
- }
- }
- break;
-
- case 1:
- for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
- if (te->string_id != INVALID_STRING_ID &&
- dpi->left <= te->right * 2 - te->x &&
- dpi->top <= te->bottom * 2 - te->y &&
- dpi->left + dpi->width > te->x &&
- dpi->top + dpi->height > te->y) {
- AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
- }
- }
- break;
- }
-}
-
-void DeleteAnimatedTile(TileIndex tile)
-{
- TileIndex *ti;
-
- for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
- if (tile == *ti) {
- /* remove the hole */
- memmove(ti, ti + 1, (lastof(_animated_tile_list) - ti) * sizeof(*ti));
- /* and clear last item */
- *lastof(_animated_tile_list) = 0;
- MarkTileDirtyByTile(tile);
- return;
- }
- }
-}
-
-bool AddAnimatedTile(TileIndex tile)
-{
- TileIndex *ti;
-
- for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
- if (tile == *ti || *ti == 0) {
- *ti = tile;
- MarkTileDirtyByTile(tile);
- return true;
- }
- }
-
- return false;
-}
-
-void AnimateAnimatedTiles(void)
-{
- const TileIndex* ti;
-
- for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
- AnimateTile(*ti);
- }
-}
-
-void InitializeAnimatedTiles(void)
-{
- memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
-}
-
-static void SaveLoad_ANIT(void)
-{
- /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
- if (CheckSavegameVersion(6)) {
- SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
- } else {
- SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
- }
-}
-
-
-const ChunkHandler _animated_tile_chunk_handlers[] = {
- { 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
-};