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authortron <tron@openttd.org>2005-02-08 22:22:42 +0000
committertron <tron@openttd.org>2005-02-08 22:22:42 +0000
commit092e72d60db91b631099d1844eba1b909e279756 (patch)
tree73dd253044f97e09dbf5a1fb4d5e7cbd51f0eb5d /table/tree_land.h
parent297223cc218895c2e8c2455b6ea35d00f78ee47c (diff)
downloadopenttd-092e72d60db91b631099d1844eba1b909e279756.tar.xz
(svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite. - Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
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