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author | celestar <celestar@openttd.org> | 2005-07-04 10:01:06 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-07-04 10:01:06 +0000 |
commit | b872cf7f7bd6fdcc8b09903130cb961c004ad5de (patch) | |
tree | f320a390d3bb7c8aa0e6fb8514760f3e12d7a627 /table/tree_land.h | |
parent | fb8e5f61b181ca34c43d0a0e8d39ee95af2eb60a (diff) | |
download | openttd-b872cf7f7bd6fdcc8b09903130cb961c004ad5de.tar.xz |
(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.
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