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authortron <tron@openttd.org>2005-11-02 13:06:07 +0000
committertron <tron@openttd.org>2005-11-02 13:06:07 +0000
commit94e09ba605e18d4ccb6d6099f7b2edb5d5e1d47e (patch)
tree0161a498ca6aebc5c799148a87673ffed3cc108b /table/sprites.h
parent7e03f1cc3c39af52f2d6c6d345bc53b048fbca64 (diff)
downloadopenttd-94e09ba605e18d4ccb6d6099f7b2edb5d5e1d47e.tar.xz
(svn r3118) Name 3 palette modifiers properly (belugas)
Diffstat (limited to 'table/sprites.h')
-rw-r--r--table/sprites.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/table/sprites.h b/table/sprites.h
index 125b84857..8ee56c20d 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -1102,14 +1102,13 @@ enum PaletteSprites {
//sets color to bare land stuff, for rail and road (and crossings)
PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317),
//XXX is 318-31A really not used?
- //XXX FIXME I dunno yet what this is
- PALETTE_31B = PALETTE_RECOLOR_SPRITE(0x31B),
+ PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B),
//structure color to something brownish (for the cantilever bridges for example)
PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C),
- PALETTE_31D = PALETTE_RECOLOR_SPRITE(0x31D), //XXX FIXME Don't know this either
+ PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D),
//sets bridge or structure to red, little concrete one and cantilever use this one for example
PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E),
- //XXX 31F
+ PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F),
PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it
PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular)
PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent