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authorrichk <richk@openttd.org>2006-06-23 22:05:40 +0000
committerrichk <richk@openttd.org>2006-06-23 22:05:40 +0000
commit5d2bff0b783f42f724d130faf1c9d94c7c50aaad (patch)
treee99c13a6de64e812b421e6c8a3019920196c8667 /table/sprites.h
parent505565c1ce51d8ce18c56c3f699c35efae2fbc66 (diff)
downloadopenttd-5d2bff0b783f42f724d130faf1c9d94c7c50aaad.tar.xz
(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
Diffstat (limited to 'table/sprites.h')
-rw-r--r--table/sprites.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/table/sprites.h b/table/sprites.h
index c74239e35..cbebb555e 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -80,6 +80,21 @@ enum Sprites {
SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers)
SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 83, // start of the flags block (in same order as enum NetworkLanguage)
+ SPR_AIRPORTX_BASE = SPR_OPENTTD_BASE + 95, // The sprites used for other airport angles
+ SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE,
+ SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1,
+ SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2,
+ SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3,
+ SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4,
+ SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5,
+ SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6,
+ SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7,
+ SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8,
+ SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9,
+ SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10,
+ SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11,
+ SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12,
+
/* Manager face sprites */
SPR_GRADIENT = 874, // background gradient behind manager face
@@ -317,6 +332,7 @@ enum Sprites {
SPR_AIRPORT_RADAR_B = 2690,
SPR_AIRPORT_RADAR_C = 2691,
SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 28,
+ SPR_AIRPORT_HELIDEPOT_OFFICE = 2095,
/* Road Stops */
/* Road stops have a ground tile and 3 buildings, one on each side