diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /table/clear_land.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'table/clear_land.h')
-rw-r--r-- | table/clear_land.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/table/clear_land.h b/table/clear_land.h deleted file mode 100644 index 581c86855..000000000 --- a/table/clear_land.h +++ /dev/null @@ -1,62 +0,0 @@ -/* $Id$ */ - -static const SpriteID _landscape_clear_sprites[8] = { - 0xFA0, - 0xFB3, - 0xFB4, - 0xFB5, - 0xFB6, - 0xFA0, - 0xFB3, - 0xFB4, -}; - -static const byte _fence_mod_by_tileh[32] = { - 0, 2, 4, 0, 0, 2, 4, 0, - 0, 2, 4, 0, 0, 2, 4, 0, - 0, 2, 4, 0, 0, 2, 4, 4, - 0, 2, 4, 2, 0, 2, 4, 0, -}; - -static const byte _fence_mod_by_tileh_2[32] = { - 1, 1, 5, 5, 3, 3, 1, 1, - 1, 1, 5, 5, 3, 3, 1, 1, - 1, 1, 5, 5, 3, 3, 1, 5, - 1, 1, 5, 5, 3, 3, 3, 1, -}; - - -static const SpriteID _clear_land_fence_sprites_1[7] = { - 0xFFA, - 0x1000, - 0x1006, - 0x100C, - 0x1012, - 0x1018, -}; - -static const SpriteID _clear_land_sprites_1[16] = { - 0x101E, - 0x1031, - 0x1044, - 0x1057, - 0x106A, - 0x107D, - 0x1090, - 0x10A3, - 0x10B6, -}; - -static const SpriteID _clear_land_sprites_2[8] = { - 0x118D, - 0x11A0, - 0x11B3, - 0x11C6, -}; - -static const SpriteID _clear_land_sprites_3[8] = { - 0x118D, - 0x11A0, - 0x11B3, - 0x11C6, -}; |