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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /string.h
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'string.h')
-rw-r--r--string.h26
1 files changed, 16 insertions, 10 deletions
diff --git a/string.h b/string.h
index eb928c519..781586515 100644
--- a/string.h
+++ b/string.h
@@ -29,19 +29,25 @@ char* CDECL str_fmt(const char* str, ...);
* replaces them with a question mark '?' */
void str_validate(char *str);
-/** Convert the given string to lowercase */
-void strtolower(char *str);
-
-typedef enum CharSetFilter { //valid char filtering
- CS_ALPHANUMERAL, //both numeric and alphabetic
- CS_NUMERAL, //only numeric ones.
- CS_ALPHA, //only alphabetic values
+/**
+ * Valid filter types for IsValidAsciiChar.
+ */
+typedef enum CharSetFilter {
+ CS_ALPHANUMERAL, //! Both numeric and alphabetic and spaces and stuff
+ CS_NUMERAL, //! Only numeric ones
+ CS_ALPHA, //! Only alphabetic values
} CharSetFilter;
-/** Only allow valid ascii-function codes. Filter special codes like BELL and
- * so on [we need a special filter here later]
+/**
+ * Only allow certain keys. You can define the filter to be used. This makes
+ * sure no invalid keys can get into an editbox, like BELL.
* @param key character to be checked
- * @return true or false depending if the character is printable/valid or not */
+ * @param afilter the filter to use
+ * @return true or false depending if the character is printable/valid or not
+ */
bool IsValidAsciiChar(byte key, CharSetFilter afilter);
+/** Convert the given string to lowercase */
+void strtolower(char *str);
+
#endif /* STRING_H */