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authorDarkvater <darkvater@openttd.org>2005-05-11 00:00:27 +0000
committerDarkvater <darkvater@openttd.org>2005-05-11 00:00:27 +0000
commit5e6923e9369a5a531d9b64da45fcfcc91f7687de (patch)
tree52f7adfab821276fb325d32c2907e8ab6461f2a5 /strgen/strgen.tgt
parentfe223eccf40cd7cf1d81053c5565e9cdbffe414c (diff)
downloadopenttd-5e6923e9369a5a531d9b64da45fcfcc91f7687de.tar.xz
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
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