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authortron <tron@openttd.org>2005-02-17 15:53:47 +0000
committertron <tron@openttd.org>2005-02-17 15:53:47 +0000
commit56a83026425c1fb9ef202b190c299409de03c935 (patch)
tree19eeb087f2a26dda19aab503f1871dd22346a849 /stdafx.h
parent2eda5228d1ee3007789b4e1f14ffa5b84a0ff637 (diff)
downloadopenttd-56a83026425c1fb9ef202b190c299409de03c935.tar.xz
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting. This is far from perfect, some checks after loading a savegame should be added.
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