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authortruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
committertruelight <truelight@openttd.org>2006-08-22 15:33:35 +0000
commit0461d896123b918b492a3d16439bb46b041528cd (patch)
tree618708068f10739a382af83313db9c96b4744ef5 /station_gui.c
parent4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff)
downloadopenttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'station_gui.c')
-rw-r--r--station_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/station_gui.c b/station_gui.c
index 670ac0aa3..bd4b89fc7 100644
--- a/station_gui.c
+++ b/station_gui.c
@@ -187,7 +187,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
DEBUG(misc, 1) ("Building station list for player %d...", owner);
FOR_ALL_STATIONS(st) {
- if (st->xy && st->owner == owner) {
+ if (st->owner == owner) {
if (facilities & st->facilities) { //only stations with selected facilities
int num_waiting_cargo = 0;
for (j = 0; j < NUM_CARGO; j++) {