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authortron <tron@openttd.org>2006-09-03 08:25:27 +0000
committertron <tron@openttd.org>2006-09-03 08:25:27 +0000
commit1c21c645ae04601cd3711b37e6541d807cb727a7 (patch)
tree79ebec494a87cd0b8e16e577740868f5bf90a7d2 /station_cmd.c
parent302772883ce9dd965ca6dfe9ade85530c6de8210 (diff)
downloadopenttd-1c21c645ae04601cd3711b37e6541d807cb727a7.tar.xz
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
Diffstat (limited to 'station_cmd.c')
-rw-r--r--station_cmd.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/station_cmd.c b/station_cmd.c
index 8bd6f1a99..1b71bdd85 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -1848,7 +1848,7 @@ static bool CheckShipsOnBuoy(Station *st)
if (v->type == VEH_Ship) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_STATION && order->dest.station == st->index) {
+ if (order->type == OT_GOTO_STATION && order->dest == st->index) {
return true;
}
}
@@ -2289,7 +2289,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
StationID station_id = GetStationIndex(tile);
if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
- (v->current_order.type == OT_GOTO_STATION && v->current_order.dest.station == station_id)) {
+ (v->current_order.type == OT_GOTO_STATION && v->current_order.dest == station_id)) {
if (!(_patches.new_nonstop && v->current_order.flags & OF_NON_STOP) &&
v->current_order.type != OT_LEAVESTATION &&
v->last_station_visited != station_id) {
@@ -2375,7 +2375,6 @@ void DestroyRoadStop(RoadStop* rs)
*/
void DestroyStation(Station *st)
{
- DestinationID dest;
StationID index;
Vehicle *v;
@@ -2389,8 +2388,7 @@ void DestroyStation(Station *st)
DeleteWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
- dest.station = index;
- RemoveOrderFromAllVehicles(OT_GOTO_STATION, dest);
+ RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
//And do the same with aircraft that have the station as a hangar-stop
FOR_ALL_VEHICLES(v) {
@@ -2398,7 +2396,7 @@ void DestroyStation(Station *st)
if (v->type == VEH_Aircraft) {
Order *order;
FOR_VEHICLE_ORDERS(v, order) {
- if (order->type == OT_GOTO_DEPOT && order->dest.station == index) {
+ if (order->type == OT_GOTO_DEPOT && order->dest == index) {
order->type = OT_DUMMY;
order->flags = 0;
invalidate = true;