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authortruelight <truelight@openttd.org>2005-02-03 17:22:35 +0000
committertruelight <truelight@openttd.org>2005-02-03 17:22:35 +0000
commit3eda5e61f7d078e64581afea2859062fb1622617 (patch)
treebe17b2ce20037210425d4757c66ffc50cccc6d77 /station_cmd.c
parentaa299a8b6dc3510da51355e7765b3d202fd0ccac (diff)
downloadopenttd-3eda5e61f7d078e64581afea2859062fb1622617.tar.xz
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
Diffstat (limited to 'station_cmd.c')
-rw-r--r--station_cmd.c74
1 files changed, 44 insertions, 30 deletions
diff --git a/station_cmd.c b/station_cmd.c
index cbce2014b..edcefccb4 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -18,6 +18,27 @@
#include "sprite.h"
#include "npf.h"
+enum {
+ /* Max stations: 64000 (64 * 1000) */
+ STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
+ STATION_POOL_MAX_BLOCKS = 1000,
+};
+
+/**
+ * Called if a new block is added to the station-pool
+ */
+static void StationPoolNewBlock(uint start_item)
+{
+ Station *st;
+
+ FOR_ALL_STATIONS_FROM(st, start_item)
+ st->index = start_item++;
+}
+
+/* Initialize the station-pool */
+MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, 0, 0, NULL };
+
+
// FIXME -- need to be embedded into Airport variable. Is dynamically
// deducteable from graphics-tile array, so will not be needed
const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
@@ -26,10 +47,6 @@ const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
void ShowAircraftDepotWindow(uint tile);
extern void UpdateAirplanesOnNewStation(Station *st);
-enum {
- STATIONS_MIN_FREE_FOR_AI = 30
-};
-
static void MarkStationDirty(Station *st)
{
if (st->sign.width_1 != 0) {
@@ -216,28 +233,25 @@ static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
static Station *AllocateStation(void)
{
- Station *st, *a_free = NULL;
- int num_free = 0;
- int i;
+ Station *st = NULL;
FOR_ALL_STATIONS(st) {
if (st->xy == 0) {
- num_free++;
- if (a_free == NULL)
- a_free = st;
+ uint index = st->index;
+
+ memset(st, 0, sizeof(Station));
+ st->index = index;
+
+ return st;
}
}
- if (a_free == NULL ||
- (num_free < STATIONS_MIN_FREE_FOR_AI && IS_HUMAN_PLAYER(_current_player))) {
- _error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
- return NULL;
- }
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_station_pool))
+ return AllocateStation();
- i = a_free->index;
- memset(a_free, 0, sizeof(Station));
- a_free->index = i;
- return a_free;
+ _error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
+ return NULL;
}
@@ -2552,14 +2566,14 @@ static void StationHandleSmallTick(Station *st)
void OnTick_Station(void)
{
- int i;
+ uint i;
Station *st;
if (_game_mode == GM_EDITOR)
return;
i = _station_tick_ctr;
- if (++_station_tick_ctr == _stations_size)
+ if (++_station_tick_ctr == GetStationPoolSize())
_station_tick_ctr = 0;
st = GetStation(i);
@@ -2890,15 +2904,11 @@ static int32 ClearTile_Station(uint tile, byte flags) {
void InitializeStations(void)
{
- int i;
- Station *s;
+ /* Clean the station pool and create 1 block in it */
+ CleanPool(&_station_pool);
+ AddBlockToPool(&_station_pool);
memset(_roadstops, 0, sizeof(_roadstops));
- memset(_stations, 0, sizeof(_stations[0]) * _stations_size);
-
- i = 0;
- FOR_ALL_STATIONS(s)
- s->index = i++;
_station_tick_ctr = 0;
@@ -3038,8 +3048,12 @@ static void Load_STNS(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
- Station *st = GetStation(index);
+ Station *st;
+
+ if (!AddBlockIfNeeded(&_station_pool, index))
+ error("Stations: failed loading savegame: too many stations");
+ st = GetStation(index);
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
@@ -3080,7 +3094,7 @@ static void Load_STNS(void)
/* This is to ensure all pointers are within the limits of
_stations_size */
- if (_station_tick_ctr > _stations_size)
+ if (_station_tick_ctr > GetStationPoolSize())
_station_tick_ctr = 0;
}