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authorbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
committerbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
commit22a46798378768271af6b90cd41327155a909dd2 (patch)
tree3dd0d12983f0eaa08af460475f1f8b0a2c961d75 /station_cmd.c
parent40ec9bb1235a2231f0c883baaae73e106c67f1cf (diff)
downloadopenttd-22a46798378768271af6b90cd41327155a909dd2.tar.xz
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
Diffstat (limited to 'station_cmd.c')
-rw-r--r--station_cmd.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/station_cmd.c b/station_cmd.c
index 66e8c2415..8b3fe0e21 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -26,6 +26,7 @@
#include "sprite.h"
#include "depot.h"
#include "pbs.h"
+#include "train.h"
enum {
/* Max stations: 64000 (64 * 1000) */
@@ -2255,7 +2256,7 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
byte dir;
if (v->type == VEH_Train) {
- if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && v->subtype == TS_Front_Engine &&
+ if (IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && IsFrontEngine(v) &&
!IsCompatibleTrainStationTile(tile + TileOffsByDir(v->direction >> 1), tile)) {
station_id = _m[tile].m2;