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author | tron <tron@openttd.org> | 2004-11-17 21:11:16 +0000 |
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committer | tron <tron@openttd.org> | 2004-11-17 21:11:16 +0000 |
commit | 83ffb9c7fa2d935c23eb2d866ad8719a25516c82 (patch) | |
tree | 9de3e8eb96c1f2e67526dc69788be69131762908 /station_cmd.c | |
parent | 258ffc13825d400129d4dbaf54cf777522afaf78 (diff) | |
download | openttd-83ffb9c7fa2d935c23eb2d866ad8719a25516c82.tar.xz |
(svn r667) Fix bug in rendering stations from savegames
Also don't pitch custom station sprites by railtype
(pasky)
Diffstat (limited to 'station_cmd.c')
-rw-r--r-- | station_cmd.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/station_cmd.c b/station_cmd.c index 020489ba2..cfaa2cd0e 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -1941,13 +1941,13 @@ static void DrawTile_Station(TileInfo *ti) // station_land array has been increased from 82 elements to 114 // but this is something else. If AI builds station with 114 it looks all weird - image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1); + image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1); DrawGroundSprite(image); foreach_draw_tile_seq(dtss, t->seq) { image = dtss->image + relocation; - // XXX: Do we want to do this for custom stations? --pasky - image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1); + // For custom sprites, there's no railtype-based pitching. + image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 0); if (_display_opt & DO_TRANS_BUILDINGS) { if (image&0x8000) image |= image_or_modificator; } else { |