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authordP <dp@dpointer.org>2021-04-11 20:38:29 +0300
committerMichael Lutz <michi@icosahedron.de>2021-04-17 22:26:11 +0200
commit7c7c6cde0344298d7144c85fb97ec9123f32fdca (patch)
treed0a0e6fbabaa804716cb28f098b9d6b93e945aeb /src
parente5fedcd6dab98d6ba6e225ab6a05fd5b05fd3edd (diff)
downloadopenttd-7c7c6cde0344298d7144c85fb97ec9123f32fdca.tar.xz
Fix: Do not unlock railtypes when enabling wagons with GameScript
Diffstat (limited to 'src')
-rw-r--r--src/engine.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 596e87063..60b0d4222 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -722,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
SetBit(e->company_avail, company);
if (e->type == VEH_TRAIN) {
- assert(e->u.rail.railtype < RAILTYPE_END);
- c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
+ c->avail_railtypes = GetCompanyRailtypes(c->index);
} else if (e->type == VEH_ROAD) {
- assert(e->u.road.roadtype < ROADTYPE_END);
- c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
+ c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
if (company == _local_company) {