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author | smatz <smatz@openttd.org> | 2009-01-24 00:42:09 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-24 00:42:09 +0000 |
commit | 6a147caa256fdb8b890e922d42d7edf52b23b94a (patch) | |
tree | 76dc04f052853dccdf71ec47cb586ea8243c1409 /src | |
parent | 59be733b1b3ae8f67c2279ab1ffb1a4fa452d66c (diff) | |
download | openttd-6a147caa256fdb8b890e922d42d7edf52b23b94a.tar.xz |
(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
Diffstat (limited to 'src')
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index bdebec8a0..142501f54 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -282,6 +282,11 @@ void AfterLoadVehicles(bool part_of_load) * moving-wagons-inside-depot- and autoreplace- code */ v->cur_speed = 0; } + /* trains weren't stopping gradually in old OTTD versions (and TTO/TTD) + * other vehicle types didn't have zero speed while stopped (even in 'recent' OTTD versions) */ + if ((v->vehstatus & VS_STOPPED) && (v->type != VEH_TRAIN || CheckSavegameVersion(1))) { + v->cur_speed = 0; + } } } |