diff options
author | richk <richk@openttd.org> | 2007-03-18 21:44:00 +0000 |
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committer | richk <richk@openttd.org> | 2007-03-18 21:44:00 +0000 |
commit | f44cbfe1fe885699d91d86348d6430c976d914cf (patch) | |
tree | db4adfa47ae23b5feb82a89bb42afebf72559d62 /src | |
parent | 408442d57572c8b99dacb71f1da9ff1ea3a27326 (diff) | |
download | openttd-f44cbfe1fe885699d91d86348d6430c976d914cf.tar.xz |
(svn r9299) -Fix (FS#675,FS#660): Small micro-movements on airports (of <4 pixels) caused odd aircraft movements. On oilrigs, this caused a full crash as movement would take helicopter out of airport/station tile.
Corrected by maneuvering aircraft directly over these tiny movements, rather than relying on movement by changing facing.
Diffstat (limited to 'src')
-rw-r--r-- | src/aircraft_cmd.cpp | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index a022ba47b..b7c3de562 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -1063,19 +1063,38 @@ static bool AircraftController(Vehicle *v) if (v->load_unload_time_rem != 0) v->load_unload_time_rem--; do { - /* Turn. Do it slowly if in the air. */ - Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); - if (newdir != v->direction) { - v->direction = newdir; - if (amd->flag & AMED_SLOWTURN) { - if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8; - } else { - v->cur_speed >>= 1; + + GetNewVehiclePosResult gp; + + if (dist < 4) { + /* move vehicle one pixel towards target */ + gp.x = (v->x_pos != (x + amd->x)) ? + v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) : + v->x_pos; + gp.y = (v->y_pos != (y + amd->y)) ? + v->y_pos + ((y + amd->y > v->y_pos) ? 1 : -1) : + v->y_pos; + + /* Oilrigs must keep v->tile as st->airport_tile, since the landing pad is in a non-airport tile */ + gp.new_tile = (st->airport_type == AT_OILRIG) ? st->airport_tile : TileVirtXY(gp.x, gp.y); + + } else { + + /* Turn. Do it slowly if in the air. */ + Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); + if (newdir != v->direction) { + v->direction = newdir; + if (amd->flag & AMED_SLOWTURN) { + if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8; + } else { + v->cur_speed >>= 1; + } } + + /* Move vehicle. */ + gp = GetNewVehiclePos(v); } - /* Move vehicle. */ - GetNewVehiclePosResult gp = GetNewVehiclePos(v); v->tile = gp.new_tile; /* If vehicle is in the air, use tile coordinate 0. */ // if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0; |