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authorrubidium <rubidium@openttd.org>2008-05-09 09:29:27 +0000
committerrubidium <rubidium@openttd.org>2008-05-09 09:29:27 +0000
commitf4387004025efb3860a2934ed6d82a7e6f1cd716 (patch)
tree3a614e86500df9bd4d6ff37cbc44cca603933d88 /src
parent486172e07f92f4ac4a9602cf47568d0e1d3cf9bb (diff)
downloadopenttd-f4387004025efb3860a2934ed6d82a7e6f1cd716.tar.xz
(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
Diffstat (limited to 'src')
-rw-r--r--src/airport_gui.cpp2
-rw-r--r--src/dock_gui.cpp4
-rw-r--r--src/industry_gui.cpp2
-rw-r--r--src/misc_gui.cpp2
-rw-r--r--src/music_gui.cpp2
-rw-r--r--src/openttd.cpp1
-rw-r--r--src/player_gui.cpp2
-rw-r--r--src/rail_gui.cpp8
-rw-r--r--src/road_gui.cpp4
-rw-r--r--src/settings_gui.cpp2
-rw-r--r--src/smallmap_gui.cpp2
-rw-r--r--src/toolbar_gui.cpp4
-rw-r--r--src/town_gui.cpp4
-rw-r--r--src/vehicle_gui.cpp2
-rw-r--r--src/window.cpp2
-rw-r--r--src/window_gui.h7
16 files changed, 25 insertions, 25 deletions
diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp
index 557dc0b63..f3b960b74 100644
--- a/src/airport_gui.cpp
+++ b/src/airport_gui.cpp
@@ -230,7 +230,7 @@ static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
}
} break;
- case WE_MOUSELOOP: {
+ case WE_TICK: {
if (WP(w, def_d).close) {
delete w;
return;
diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp
index 532ea9633..e6369fdcf 100644
--- a/src/dock_gui.cpp
+++ b/src/dock_gui.cpp
@@ -274,7 +274,7 @@ static void BuildDockStationWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) {
delete w;
return;
@@ -349,7 +349,7 @@ static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
}
} break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) delete w;
break;
diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp
index 35aee71d8..5e2c7f652 100644
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -881,7 +881,7 @@ static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_4:
+ case WE_100_TICKS:
w->SetDirty();
break;
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index dfbee20f7..06af009d8 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -401,7 +401,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e)
if (_right_button_down) delete w;
break;
- case WE_4:
+ case WE_100_TICKS:
if (--_errmsg_duration == 0) delete w;
break;
diff --git a/src/music_gui.cpp b/src/music_gui.cpp
index 7508ea9d2..589dbeca9 100644
--- a/src/music_gui.cpp
+++ b/src/music_gui.cpp
@@ -463,7 +463,7 @@ static void MusicWindowWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 7);
break;
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index c07ca1db8..1f2d7c3b5 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -97,6 +97,7 @@ void MusicLoop();
void ResetMusic();
void ResetOldNames();
void ProcessAsyncSaveFinish();
+void CallWindowTickEvent();
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern Player* DoStartupNewPlayer(bool is_ai);
diff --git a/src/player_gui.cpp b/src/player_gui.cpp
index 845d5249f..78f5120d2 100644
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -1309,7 +1309,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
/* redraw the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0) w->SetDirty();
break;
diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp
index 2354689b3..12ddba97b 100644
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -1122,7 +1122,7 @@ static void StationBuildWndProc(Window *w, WindowEvent *e)
w->SetDirty();
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) {
delete w;
return;
@@ -1345,7 +1345,7 @@ static void SignalBuildWndProc(Window *w, WindowEvent *e)
w->SetDirty();
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) delete w;
return;
@@ -1436,7 +1436,7 @@ static void BuildTrainDepotWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) delete w;
return;
@@ -1535,7 +1535,7 @@ static void BuildWaypointWndProc(Window *w, WindowEvent *e)
break;
}
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) delete w;
break;
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 07a6f1d0e..511aa44a6 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -762,7 +762,7 @@ static void BuildRoadDepotWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) delete w;
break;
@@ -919,7 +919,7 @@ static void RoadStationPickerWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (WP(w, def_d).close) {
delete w;
return;
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 3ce65d5ab..5145644f6 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -655,7 +655,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
break;
} break;
- case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
+ case WE_TICK: /* Handle the visual 'clicking' of the buttons */
if (diffic_d->timeout != 0) {
diffic_d->timeout--;
if (diffic_d->timeout == 0) diffic_d->clicked_button = NO_SETTINGS_BUTTON;
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 5ea843f4f..11d9f8435 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -982,7 +982,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
}
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
/* update the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0) w->SetDirty();
break;
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 17061c005..43b34dce9 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -745,7 +745,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
w->SetDirty();
break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
@@ -1017,7 +1017,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
}
} break;
- case WE_MOUSELOOP:
+ case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->SetDirty();
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 283cd448c..83a487659 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -252,7 +252,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_4:
+ case WE_100_TICKS:
w->SetDirty();
break;
}
@@ -555,7 +555,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
}
break;
- case WE_4:
+ case WE_100_TICKS:
w->SetDirty();
break;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index c35560e77..d2b19763e 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -2157,7 +2157,7 @@ static void VehicleViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_TIMETABLE, w->window_number);
break;
- case WE_MOUSELOOP: {
+ case WE_TICK: {
const Vehicle *v = GetVehicle(w->window_number);
bool veh_stopped = v->IsStoppedInDepot();
diff --git a/src/window.cpp b/src/window.cpp
index 787c607f7..742b63c71 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1984,7 +1984,7 @@ void UpdateWindows()
if (t >= 100) {
for (wz = _last_z_window; wz != _z_windows;) {
- CallWindowEventNP(*--wz, WE_4);
+ CallWindowEventNP(*--wz, WE_100_TICKS);
}
t = 0;
}
diff --git a/src/window_gui.h b/src/window_gui.h
index c9c1b91bb..e9cb2d066 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -117,10 +117,10 @@ enum WindowEventCodes {
WE_DOUBLE_CLICK, ///< Left mouse button double click
WE_RCLICK, ///< Right mouse button click
WE_MOUSEOVER,
- WE_MOUSELOOP,
WE_MOUSEWHEEL,
- WE_TICK, ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
- WE_4, ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
+ WE_MOUSELOOP, ///< Event for each mouse event in the game (at least once every game tick)
+ WE_TICK, ///< Regularly occurring event (every game tick)
+ WE_100_TICKS, ///< Regularly occurring event (every 100 game ticks, approximatelly 3 seconds)
WE_TIMEOUT,
WE_PLACE_OBJ,
WE_ABORT_PLACE_OBJ,
@@ -504,7 +504,6 @@ enum WindowFlags {
/* window.cpp */
void CallWindowEventNP(Window *w, int event);
-void CallWindowTickEvent();
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);