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authorsmatz <smatz@openttd.org>2009-10-09 11:03:00 +0000
committersmatz <smatz@openttd.org>2009-10-09 11:03:00 +0000
commiteb72a0095f39b4160be837b4e6b5758f5240efd9 (patch)
tree70f67e84529efde011bbf53eb7b33cd27fd18a19 /src
parentcbc6af2506b84e8c0736073af5f7e6f3719b3500 (diff)
downloadopenttd-eb72a0095f39b4160be837b4e6b5758f5240efd9.tar.xz
(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
Diffstat (limited to 'src')
-rw-r--r--src/network/core/packet.cpp14
-rw-r--r--src/network/core/packet.h2
-rw-r--r--src/network/core/tcp.cpp4
-rw-r--r--src/network/network_client.cpp30
-rw-r--r--src/network/network_server.cpp48
5 files changed, 40 insertions, 58 deletions
diff --git a/src/network/core/packet.cpp b/src/network/core/packet.cpp
index 7a43173f1..a70bd6ca0 100644
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -48,20 +48,6 @@ Packet::Packet(PacketType type)
}
/**
- * Create a packet for sending
- * @param type the of packet
- * @return the newly created packet
- */
-Packet *NetworkSend_Init(PacketType type)
-{
- Packet *packet = new Packet(type);
- /* An error is inplace here, because it simply means we ran out of memory. */
- if (packet == NULL) error("Failed to allocate Packet");
-
- return packet;
-}
-
-/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
diff --git a/src/network/core/packet.h b/src/network/core/packet.h
index 6b5442e0e..7079b927b 100644
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -72,8 +72,6 @@ public:
void Recv_string(char *buffer, size_t size, bool allow_newlines = false);
};
-Packet *NetworkSend_Init(PacketType type);
-
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_PACKET_H */
diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp
index b30e4e526..c3a7733e3 100644
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -134,16 +134,14 @@ bool NetworkTCPSocketHandler::Send_Packets()
Packet *NetworkTCPSocketHandler::Recv_Packet()
{
ssize_t res;
- Packet *p;
if (!this->IsConnected()) return NULL;
if (this->packet_recv == NULL) {
this->packet_recv = new Packet(this);
- if (this->packet_recv == NULL) error("Failed to allocate packet");
}
- p = this->packet_recv;
+ Packet *p = this->packet_recv;
/* Read packet size */
if (p->pos < sizeof(PacketSize)) {
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 97bd2baaa..e7bca2778 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -123,7 +123,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
- p = NetworkSend_Init(PACKET_CLIENT_COMPANY_INFO);
+ p = new Packet(PACKET_CLIENT_COMPANY_INFO);
MY_CLIENT->Send_Packet(p);
}
@@ -144,7 +144,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
- p = NetworkSend_Init(PACKET_CLIENT_JOIN);
+ p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
@@ -161,7 +161,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
* Data:
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
+ Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
MY_CLIENT->Send_Packet(p);
}
@@ -174,7 +174,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type,
* uint8: NetworkPasswordType
* String: Password
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD);
+ Packet *p = new Packet(PACKET_CLIENT_PASSWORD);
p->Send_uint8 (type);
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
@@ -189,7 +189,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
* <none>
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP);
+ Packet *p = new Packet(PACKET_CLIENT_GETMAP);
MY_CLIENT->Send_Packet(p);
}
@@ -202,7 +202,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
* <none>
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK);
+ Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
MY_CLIENT->Send_Packet(p);
}
@@ -215,7 +215,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
* uint32: current FrameCounter of the client
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK);
+ Packet *p = new Packet(PACKET_CLIENT_ACK);
p->Send_uint32(_frame_counter);
MY_CLIENT->Send_Packet(p);
@@ -237,7 +237,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
* uint8: CallBackID (see callback_table.c)
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND);
+ Packet *p = new Packet(PACKET_CLIENT_COMMAND);
MY_CLIENT->Send_Command(p, cp);
MY_CLIENT->Send_Packet(p);
@@ -257,7 +257,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType
* uint64: Some arbitrary number
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT);
+ Packet *p = new Packet(PACKET_CLIENT_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (type);
@@ -277,7 +277,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
* Data:
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR);
+ Packet *p = new Packet(PACKET_CLIENT_ERROR);
p->Send_uint8(errorno);
MY_CLIENT->Send_Packet(p);
@@ -291,7 +291,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
* Data:
* String: Password
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD);
+ Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
p->Send_string(GenerateCompanyPasswordHash(password));
MY_CLIENT->Send_Packet(p);
@@ -305,7 +305,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
* Data:
* String: Name
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME);
+ Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
p->Send_string(name);
MY_CLIENT->Send_Packet(p);
@@ -319,14 +319,14 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
* Function: The client is quiting the game
* Data:
*/
- Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT);
+ Packet *p = new Packet(PACKET_CLIENT_QUIT);
MY_CLIENT->Send_Packet(p);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
{
- Packet *p = NetworkSend_Init(PACKET_CLIENT_RCON);
+ Packet *p = new Packet(PACKET_CLIENT_RCON);
p->Send_string(pass);
p->Send_string(command);
MY_CLIENT->Send_Packet(p);
@@ -334,7 +334,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
{
- Packet *p = NetworkSend_Init(PACKET_CLIENT_MOVE);
+ Packet *p = new Packet(PACKET_CLIENT_MOVE);
p->Send_uint8(company);
p->Send_string(GenerateCompanyPasswordHash(pass));
MY_CLIENT->Send_Packet(p);
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index ebc23e89d..7a3ec4cb4 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -53,7 +53,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs
*/
if (ci->client_id != INVALID_CLIENT_ID) {
- Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
+ Packet *p = new Packet(PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_uint8 (ci->client_playas);
p->Send_string(ci->client_name);
@@ -106,7 +106,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
Packet *p;
FOR_ALL_COMPANIES(company) {
- p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
+ p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (true);
@@ -121,7 +121,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
cs->Send_Packet(p);
}
- p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
+ p = new Packet(PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (NETWORK_COMPANY_INFO_VERSION);
p->Send_bool (false);
@@ -139,7 +139,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
*/
char str[100];
- Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
+ Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
cs->Send_Packet(p);
@@ -193,7 +193,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
* 16 * uint8: MD5 checksum of the GRF
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
+ Packet *p = new Packet(PACKET_SERVER_CHECK_NEWGRFS);
const GRFConfig *c;
uint grf_count = 0;
@@ -223,7 +223,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *
cs->status = STATUS_AUTHORIZING;
- Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
+ Packet *p = new Packet(PACKET_SERVER_NEED_PASSWORD);
p->Send_uint8(type);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
@@ -248,7 +248,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
- p = NetworkSend_Init(PACKET_SERVER_WELCOME);
+ p = new Packet(PACKET_SERVER_WELCOME);
p->Send_uint32(cs->client_id);
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_settings_client.network.network_id);
@@ -281,7 +281,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
if (new_cs->status == STATUS_MAP_WAIT) waiting++;
}
- p = NetworkSend_Init(PACKET_SERVER_WAIT);
+ p = new Packet(PACKET_SERVER_WAIT);
p->Send_uint8(waiting);
cs->Send_Packet(p);
}
@@ -325,7 +325,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?");
/* Now send the _frame_counter and how many packets are coming */
- p = NetworkSend_Init(PACKET_SERVER_MAP);
+ p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8 (MAP_PACKET_START);
p->Send_uint32(_frame_counter);
p->Send_uint32(ftell(file_pointer));
@@ -345,7 +345,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
uint i;
int res;
for (i = 0; i < sent_packets; i++) {
- Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
+ Packet *p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8(MAP_PACKET_NORMAL);
res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
@@ -355,7 +355,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
cs->Send_Packet(p);
if (feof(file_pointer)) {
/* Done reading! */
- Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
+ Packet *p = new Packet(PACKET_SERVER_MAP);
p->Send_uint8(MAP_PACKET_END);
cs->Send_Packet(p);
@@ -413,7 +413,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, Clien
* uint32: Client-identifier
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
+ Packet *p = new Packet(PACKET_SERVER_JOIN);
p->Send_uint32(client_id);
@@ -434,7 +434,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
* (last two depends on compile-settings, and are not default settings)
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
+ Packet *p = new Packet(PACKET_SERVER_FRAME);
p->Send_uint32(_frame_counter);
p->Send_uint32(_frame_counter_max);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
@@ -458,7 +458,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
* (last one depends on compile-settings, and are not default settings)
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
+ Packet *p = new Packet(PACKET_SERVER_SYNC);
p->Send_uint32(_frame_counter);
p->Send_uint32(_sync_seed_1);
@@ -484,7 +484,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, co
* uint32: Frame of execution
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
+ Packet *p = new Packet(PACKET_SERVER_COMMAND);
cs->Send_Command(p, cp);
p->Send_uint32(cp->frame);
@@ -505,7 +505,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, Netwo
* uint64: Arbitrary data
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
+ Packet *p = new Packet(PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint32(client_id);
@@ -527,7 +527,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs,
* uint8: ErrorID (see network_data.h, NetworkErrorCode)
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
+ Packet *p = new Packet(PACKET_SERVER_ERROR_QUIT);
p->Send_uint32(client_id);
p->Send_uint8 (errorno);
@@ -545,7 +545,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, Clien
* uint32: Client-identifier
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
+ Packet *p = new Packet(PACKET_SERVER_QUIT);
p->Send_uint32(client_id);
@@ -561,7 +561,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
* <none>
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
+ Packet *p = new Packet(PACKET_SERVER_SHUTDOWN);
cs->Send_Packet(p);
}
@@ -574,13 +574,13 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
* <none>
*/
- Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
+ Packet *p = new Packet(PACKET_SERVER_NEWGAME);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 colour, const char *command)
{
- Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
+ Packet *p = new Packet(PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(command);
@@ -589,7 +589,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
{
- Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
+ Packet *p = new Packet(PACKET_SERVER_MOVE);
p->Send_uint32(client_id);
p->Send_uint8(company_id);
@@ -598,7 +598,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, Clien
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
{
- Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
+ Packet *p = new Packet(PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint16(_network_company_passworded);
cs->Send_Packet(p);
@@ -606,7 +606,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
- Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
+ Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_uint8(_settings_client.network.max_spectators);