diff options
author | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
commit | d06529ef4d84ce90c90ed560a6b2f3525880c40e (patch) | |
tree | ca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src | |
parent | c2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff) | |
download | openttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz |
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src')
42 files changed, 107 insertions, 107 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index fafafbc21..c32f52ad8 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -212,7 +212,7 @@ void AI_RunGameLoop() */ void AI_StartNewAI(PlayerID player) { - assert(IsValidPlayer(player)); + assert(IsValidPlayerID(player)); /* Called if a new AI is booted */ _ai_player[player].active = true; diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index 97768da32..06f23acec 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -145,7 +145,7 @@ static const WindowDesc _air_toolbar_desc = { void ShowBuildAirToolbar() { - if (!IsValidPlayer(_current_player)) return; + if (!IsValidPlayerID(_current_player)) return; DeleteWindowByClass(WC_BUILD_TOOLBAR); AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR); diff --git a/src/autoslope.h b/src/autoslope.h index d738f941c..025ed1347 100644 --- a/src/autoslope.h +++ b/src/autoslope.h @@ -39,7 +39,7 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo static inline bool AutoslopeEnabled() { return (_settings_game.construction.autoslope && - ((IsValidPlayer(_current_player) && !_is_old_ai_player) || + ((IsValidPlayerID(_current_player) && !_is_old_ai_player) || (_current_player == OWNER_NONE && _game_mode == GM_EDITOR))); } diff --git a/src/cheat_gui.cpp b/src/cheat_gui.cpp index ce1cb0b58..1d4ca80cb 100644 --- a/src/cheat_gui.cpp +++ b/src/cheat_gui.cpp @@ -44,7 +44,7 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2) */ static int32 ClickChangePlayerCheat(int32 p1, int32 p2) { - while (IsValidPlayer((PlayerID)p1)) { + while (IsValidPlayerID((PlayerID)p1)) { if (_players[p1].is_active) { SetLocalPlayer((PlayerID)p1); diff --git a/src/command.cpp b/src/command.cpp index fffb39f69..e0081b73b 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -448,7 +448,7 @@ error: if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) { SubtractMoneyFromPlayer(res); /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */ - if (tile != 0 && IsValidPlayer(_current_player)) { + if (tile != 0 && IsValidPlayerID(_current_player)) { GetPlayer(_current_player)->last_build_coordinate = tile; } } @@ -467,7 +467,7 @@ error: Money GetAvailableMoneyForCommand() { PlayerID pid = _current_player; - if (!IsValidPlayer(pid)) return INT64_MAX; + if (!IsValidPlayerID(pid)) return INT64_MAX; return GetPlayer(pid)->player_money; } @@ -608,7 +608,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text); /* update last build coordinate of player. */ - if (tile != 0 && IsValidPlayer(_current_player)) { + if (tile != 0 && IsValidPlayerID(_current_player)) { GetPlayer(_current_player)->last_build_coordinate = tile; } diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 38d765ef4..c3203c637 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -608,7 +608,7 @@ DEF_CONSOLE_CMD(ConResetCompany) index = (PlayerID)(atoi(argv[1]) - 1); /* Check valid range */ - if (!IsValidPlayer(index)) { + if (!IsValidPlayerID(index)) { IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS); return true; } @@ -654,7 +654,7 @@ DEF_CONSOLE_CMD(ConNetworkClients) FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", ci->client_index, ci->client_name, - ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), + ci->client_playas + (IsValidPlayerID(ci->client_playas) ? 1 : 0), GetPlayerIP(ci)); } @@ -694,7 +694,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect) * players are offset by one to ease up on users (eg players 1-8 not 0-7) */ if (_network_playas != PLAYER_SPECTATOR) { _network_playas--; - if (!IsValidPlayer(_network_playas)) return false; + if (!IsValidPlayerID(_network_playas)) return false; } } if (port != NULL) { @@ -1185,7 +1185,7 @@ DEF_CONSOLE_CMD(ConSayPlayer) if (argc != 3) return false; PlayerID player_id = (PlayerID)(atoi(argv[1]) - 1); - if (!IsValidPlayer(player_id) || !GetPlayer(player_id)->is_active) { + if (!IsValidPlayerID(player_id) || !GetPlayer(player_id)->is_active) { IConsolePrintF(CC_DEFAULT, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS); return true; } @@ -1224,12 +1224,12 @@ extern void HashCurrentCompanyPassword(); bool NetworkChangeCompanyPassword(byte argc, char *argv[]) { if (argc == 0) { - if (!IsValidPlayer(_local_player)) return true; // dedicated server + if (!IsValidPlayerID(_local_player)) return true; // dedicated server IConsolePrintF(CC_WARNING, "Current value for 'company_pw': %s", _network_player_info[_local_player].password); return true; } - if (!IsValidPlayer(_local_player)) { + if (!IsValidPlayerID(_local_player)) { IConsoleError("You have to own a company to make use of this command."); return false; } diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index dd9982774..093914e39 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -277,7 +277,7 @@ static const WindowDesc _build_docks_toolbar_desc = { void ShowBuildDocksToolbar() { - if (!IsValidPlayer(_current_player)) return; + if (!IsValidPlayerID(_current_player)) return; DeleteWindowByClass(WC_BUILD_TOOLBAR); AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER); diff --git a/src/economy.cpp b/src/economy.cpp index 30180cee2..a42bd3bab 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1784,7 +1784,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 /* Check if buying shares is allowed (protection against modified clients) */ /* Cannot buy own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayerID((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); @@ -1833,7 +1833,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint3 /* Check if selling shares is allowed (protection against modified clients) */ /* Cannot sell own shares */ - if (!IsValidPlayer((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; + if (!IsValidPlayerID((PlayerID)p1) || !_settings_game.economy.allow_shares || _current_player == (PlayerID)p1) return CMD_ERROR; p = GetPlayer((PlayerID)p1); @@ -1871,7 +1871,7 @@ CommandCost CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) PlayerID pid = (PlayerID)p1; /* Disable takeovers in multiplayer games */ - if (!IsValidPlayer(pid) || _networking) return CMD_ERROR; + if (!IsValidPlayerID(pid) || _networking) return CMD_ERROR; /* Do not allow players to take over themselves */ if (pid == _current_player) return CMD_ERROR; diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 2df9bb1c4..3f242ed78 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -732,7 +732,7 @@ static const WindowDesc _group_desc = { void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) { - if (!IsValidPlayer(player)) return; + if (!IsValidPlayerID(player)) return; WindowClass wc; diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index d1e16ada7..a5f853f13 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -419,7 +419,7 @@ public: void ShowBuildIndustryWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; if (BringWindowToFrontById(WC_BUILD_INDUSTRY, 0)) return; new BuildIndustryWindow(); } diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 96fb4f7cd..fa89c91d3 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -342,7 +342,7 @@ struct MainWindow : Window if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_settings_client.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { + if (_settings_client.gui.prefer_teamchat && IsValidPlayerID(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 6c4f2f9f7..c8408ee85 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -35,7 +35,7 @@ CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { PlayerFace pf = (PlayerFace)p2; - if (!IsValidPlayerFace(pf)) return CMD_ERROR; + if (!IsValidPlayerIDFace(pf)) return CMD_ERROR; if (flags & DC_EXEC) { GetPlayer(_current_player)->face = pf; @@ -366,7 +366,7 @@ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* You can only transfer funds that is in excess of your loan */ if (p->player_money - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR; - if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR; + if (!_networking || !IsValidPlayerID((PlayerID)p2)) return CMD_ERROR; if (flags & DC_EXEC) { /* Add money to player */ diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 1c8cbad98..e8ff55fdf 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -103,7 +103,7 @@ public: } LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) { - Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST); + Player *p = GetPlayer(IsValidPlayerID(_local_player) ? _local_player : PLAYER_FIRST); Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); Money old_money = p->player_money; @@ -1364,7 +1364,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow { { /* Check if we are not a spectator who wants to generate a name.. Let's use the name of player #0 for now. */ - const Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST); + const Player *p = GetPlayer(IsValidPlayerID(_local_player) ? _local_player : PLAYER_FIRST); SetDParam(0, p->index); SetDParam(1, _date); diff --git a/src/network/network.cpp b/src/network/network.cpp index cd0b91408..e824f4406 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -341,7 +341,7 @@ static uint NetworkCountPlayers() FOR_ALL_CLIENTS(cs) { const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayer(ci->client_playas)) count++; + if (IsValidPlayerID(ci->client_playas)) count++; } return count; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0b52e0169..5a3c7dab6 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -367,7 +367,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) if (total == 0) return NETWORK_RECV_STATUS_CLOSE_QUERY; current = (Owner)p->Recv_uint8(); - if (!IsValidPlayer(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY; + if (!IsValidPlayerID(current)) return NETWORK_RECV_STATUS_CLOSE_QUERY; p->Recv_string(_network_player_info[current].company_name, sizeof(_network_player_info[current].company_name)); _network_player_info[current].inaugurated_year = p->Recv_uint32(); @@ -624,7 +624,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) /* New company/spectator (invalid player) or company we want to join is not active * Switch local player to spectator and await the server's judgement */ - if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) || + if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayerID(_network_playas) || !GetPlayer(_network_playas)->is_active) { SetLocalPlayer(PLAYER_SPECTATOR); @@ -737,10 +737,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT) /* For speaking to company or giving money, we need the player-name */ case NETWORK_ACTION_GIVE_MONEY: - if (!IsValidPlayer(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; + if (!IsValidPlayerID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY; /* fallthrough */ case NETWORK_ACTION_CHAT_COMPANY: { - StringID str = IsValidPlayer(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; + StringID str = IsValidPlayerID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); GetString(name, str, lastof(name)); diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 418be8beb..e238b94e2 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1296,7 +1296,7 @@ struct NetworkClientListPopupWindow : Window { this->proc[i++] = &ClientList_SpeakToClient; } - if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { + if (IsValidPlayerID(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToCompany; } @@ -1305,7 +1305,7 @@ struct NetworkClientListPopupWindow : Window { if (_network_own_client_index != ci->client_index) { /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ - if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) { + if (IsValidPlayerID(_network_playas) && IsValidPlayerID(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } @@ -1494,7 +1494,7 @@ struct NetworkClientListWindow : Window } /* Filter out spectators */ - if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); + if (IsValidPlayerID(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); DoDrawString(ci->client_name, 81, y, colour); diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 3905d0bae..21c179877 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -621,7 +621,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED) if (!StrEmpty(_settings_client.network.server_password)) { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD); } else { - if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { + if (IsValidPlayerID(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); } else { SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); @@ -677,7 +677,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) } break; default: /* Join another company (companies 1-8 (index 0-7)) */ - if (!IsValidPlayer(playas)) { + if (!IsValidPlayerID(playas)) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); return; } @@ -701,7 +701,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) ci->client_lang = client_lang; /* Make sure companies to which people try to join are not autocleaned */ - if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0; + if (IsValidPlayerID(playas)) _network_player_info[playas].months_empty = 0; if (_grfconfig == NULL) { RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL); @@ -729,7 +729,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { + if (IsValidPlayerID(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') { SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD); return; } @@ -841,7 +841,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo * return false; } - if (cp->cmd != CMD_PLAYER_CTRL && !IsValidPlayer(cp->player) && ci->client_index != NETWORK_SERVER_INDEX) { + if (cp->cmd != CMD_PLAYER_CTRL && !IsValidPlayerID(cp->player) && ci->client_index != NETWORK_SERVER_INDEX) { IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci)); return false; } @@ -1125,7 +1125,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co if (ci != NULL && show_local) { if (from_index == NETWORK_SERVER_INDEX) { char name[NETWORK_NAME_LENGTH]; - StringID str = IsValidPlayer(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; + StringID str = IsValidPlayerID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS; SetDParam(0, ci_to->client_playas); GetString(name, str, lastof(name)); NetworkTextMessage(action, (ConsoleColour)GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg); @@ -1185,7 +1185,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) p->Recv_string(password, sizeof(password)); ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayer(ci->client_playas)) { + if (IsValidPlayerID(ci->client_playas)) { ttd_strlcpy(_network_player_info[ci->client_playas].password, password, sizeof(_network_player_info[0].password)); } } @@ -1337,7 +1337,7 @@ void NetworkPopulateCompanyInfo() // Go through all vehicles and count the type of vehicles FOR_ALL_VEHICLES(v) { - if (!IsValidPlayer(v->owner) || !v->IsPrimaryVehicle()) continue; + if (!IsValidPlayerID(v->owner) || !v->IsPrimaryVehicle()) continue; byte type = 0; switch (v->type) { case VEH_TRAIN: type = 0; break; @@ -1351,7 +1351,7 @@ void NetworkPopulateCompanyInfo() // Go through all stations and count the types of stations FOR_ALL_STATIONS(s) { - if (IsValidPlayer(s->owner)) { + if (IsValidPlayerID(s->owner)) { NetworkPlayerInfo *npi = &_network_player_info[s->owner]; if (s->facilities & FACIL_TRAIN) npi->num_station[0]++; @@ -1364,7 +1364,7 @@ void NetworkPopulateCompanyInfo() ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); // Register local player (if not dedicated) - if (ci != NULL && IsValidPlayer(ci->client_playas)) + if (ci != NULL && IsValidPlayerID(ci->client_playas)) ttd_strlcpy(_network_player_info[ci->client_playas].players, ci->client_name, sizeof(_network_player_info[0].players)); FOR_ALL_CLIENTS(cs) { @@ -1373,7 +1373,7 @@ void NetworkPopulateCompanyInfo() NetworkGetClientName(client_name, sizeof(client_name), cs); ci = DEREF_CLIENT_INFO(cs); - if (ci != NULL && IsValidPlayer(ci->client_playas)) { + if (ci != NULL && IsValidPlayerID(ci->client_playas)) { if (!StrEmpty(_network_player_info[ci->client_playas].players)) { ttd_strlcat(_network_player_info[ci->client_playas].players, ", ", lengthof(_network_player_info[0].players)); } @@ -1425,12 +1425,12 @@ static void NetworkAutoCleanCompanies() /* Detect the active companies */ FOR_ALL_CLIENTS(cs) { ci = DEREF_CLIENT_INFO(cs); - if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true; + if (IsValidPlayerID(ci->client_playas)) clients_in_company[ci->client_playas] = true; } if (!_network_dedicated) { ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true; + if (IsValidPlayerID(ci->client_playas)) clients_in_company[ci->client_playas] = true; } /* Go through all the comapnies */ @@ -1669,7 +1669,7 @@ void NetworkServerShowStatusToConsole() status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown"); IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", cs->index, ci->client_name, status, lag, - ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0), + ci->client_playas + (IsValidPlayerID(ci->client_playas) ? 1 : 0), GetPlayerIP(ci), ci->unique_id); } } diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 7bf56d53b..b966de633 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -454,7 +454,7 @@ static uint8 LiveryHelper(EngineID engine, const Vehicle *v) const Livery *l; if (v == NULL) { - if (!IsValidPlayer(_current_player)) return 0; + if (!IsValidPlayerID(_current_player)) return 0; l = GetEngineLivery(engine, _current_player, INVALID_ENGINE, NULL); } else if (v->type == VEH_TRAIN) { l = GetEngineLivery((v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, v->owner, v->u.rail.first_engine, v); diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 374212651..cb5ac90df 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -591,7 +591,7 @@ bool CanDeleteHouse(TileIndex tile) /* Human players are always allowed to remove buildings, as is water and * anyone using the scenario editor. */ - if ((IsValidPlayer(_current_player) && IsHumanPlayer(_current_player)) + if ((IsValidPlayerID(_current_player) && IsHumanPlayer(_current_player)) || _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true; if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index 737dfee5a..68739f9ca 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -252,7 +252,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par byte colours; bool is_ai = false; - if (IsValidPlayer(industry->founder)) { + if (IsValidPlayerID(industry->founder)) { const Player *p = GetPlayer(industry->founder); const Livery *l = &p->livery[LS_DEFAULT]; diff --git a/src/openttd.cpp b/src/openttd.cpp index 8c71b390e..540fdb0cf 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -630,7 +630,7 @@ int ttd_main(int argc, char *argv[]) if (_network_playas != PLAYER_SPECTATOR) { _network_playas--; - if (!IsValidPlayer(_network_playas)) return false; + if (!IsValidPlayerID(_network_playas)) return false; } } if (port != NULL) rport = atoi(port); @@ -1573,7 +1573,7 @@ bool AfterLoadGame() * becomes player 0, unless we are in the scenario editor where all the * players are 'invalid'. */ - if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) { + if (!_network_dedicated && IsValidPlayerID(PLAYER_FIRST)) { p = GetPlayer(PLAYER_FIRST); p->engine_renew = _settings_client.gui.autorenew; p->engine_renew_months = _settings_client.gui.autorenew_months; @@ -2322,7 +2322,7 @@ bool AfterLoadGame() for (uint i = 0; i < 4; i++) { PlayerID o = p->share_owners[i]; if (o == PLAYER_SPECTATOR) continue; - if (!IsValidPlayer(o) || o == p->index || !GetPlayer(o)->is_active) p->share_owners[i] = PLAYER_SPECTATOR; + if (!IsValidPlayerID(o) || o == p->index || !GetPlayer(o)->is_active) p->share_owners[i] = PLAYER_SPECTATOR; } } } @@ -2374,7 +2374,7 @@ bool AfterLoadGame() if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) { Owner o = GetTileOwner(t); - if (IsValidPlayer(o) && !GetPlayer(o)->is_active) { + if (IsValidPlayerID(o) && !GetPlayer(o)->is_active) { _current_player = o; ChangeTileOwner(t, o, PLAYER_SPECTATOR); } @@ -2388,7 +2388,7 @@ bool AfterLoadGame() for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { /* update even non-existing road types to update tile owner too */ Owner o = GetRoadOwner(t, rt); - if (IsValidPlayer(o) && !GetPlayer(o)->is_active) SetRoadOwner(t, rt, OWNER_NONE); + if (IsValidPlayerID(o) && !GetPlayer(o)->is_active) SetRoadOwner(t, rt, OWNER_NONE); } if (IsLevelCrossing(t)) { Owner o = GetTileOwner(t); diff --git a/src/player_face.h b/src/player_face.h index c7f049e7a..2a293e331 100644 --- a/src/player_face.h +++ b/src/player_face.h @@ -229,6 +229,6 @@ static inline SpriteID GetPlayerFaceSprite(PlayerFace pf, PlayerFaceVariable pfv void DrawPlayerFace(PlayerFace face, int color, int x, int y); PlayerFace ConvertFromOldPlayerFace(uint32 face); -bool IsValidPlayerFace(PlayerFace pf); +bool IsValidPlayerIDFace(PlayerFace pf); #endif /* PLAYER_FACE_H */ diff --git a/src/player_func.h b/src/player_func.h index 2f698add9..7c0e9de19 100644 --- a/src/player_func.h +++ b/src/player_func.h @@ -27,7 +27,7 @@ static inline bool IsLocalPlayer() return _local_player == _current_player; } -static inline bool IsValidPlayer(PlayerID pi) +static inline bool IsValidPlayerID(PlayerID pi) { return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS); } diff --git a/src/player_gui.cpp b/src/player_gui.cpp index c0abfad8c..472865c29 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -252,7 +252,7 @@ static const WindowDesc _player_finances_small_desc = { */ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left) { - if (!IsValidPlayer(player)) return; + if (!IsValidPlayerID(player)) return; if (BringWindowToFrontById(WC_FINANCES, player)) return; new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left); @@ -1030,7 +1030,7 @@ static const WindowDesc _select_player_face_adv_desc = { */ static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left) { - if (!IsValidPlayer((PlayerID)parent->window_number)) return; + if (!IsValidPlayerID((PlayerID)parent->window_number)) return; if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window @@ -1349,7 +1349,7 @@ static const WindowDesc _player_company_desc = { void ShowPlayerCompany(PlayerID player) { - if (!IsValidPlayer(player)) return; + if (!IsValidPlayerID(player)) return; AllocateWindowDescFront<PlayerCompanyWindow>(&_player_company_desc, player); } @@ -1495,7 +1495,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->SetupHighScoreEndWindow(&x, &y); - if (!IsValidPlayer(_local_player)) return; + if (!IsValidPlayerID(_local_player)) return; p = GetPlayer(_local_player); /* We need to get performance from last year because the image is shown diff --git a/src/players.cpp b/src/players.cpp index ddb17ab2e..dc161ba5a 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -54,17 +54,17 @@ HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 * Sets the local player and updates the patch settings that are set on a * per-company (player) basis to reflect the core's state in the GUI. * @param new_player the new player - * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE + * @pre IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE */ void SetLocalPlayer(PlayerID new_player) { /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */ - assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); + assert(IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); _local_player = new_player; /* Do not update the patches if we are in the intro GUI */ - if (IsValidPlayer(new_player) && _game_mode != GM_MENU) { + if (IsValidPlayerID(new_player) && _game_mode != GM_MENU) { const Player *p = GetPlayer(new_player); _settings_client.gui.autorenew = p->engine_renew; _settings_client.gui.autorenew_months = p->engine_renew_months; @@ -83,7 +83,7 @@ uint16 GetDrawStringPlayerColor(PlayerID player) { /* Get the color for DrawString-subroutines which matches the color * of the player */ - if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; + if (!IsValidPlayerID(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; } @@ -166,7 +166,7 @@ PlayerFace ConvertFromOldPlayerFace(uint32 face) * @param pf the fact to check * @return true if and only if the face is valid */ -bool IsValidPlayerFace(PlayerFace pf) +bool IsValidPlayerIDFace(PlayerFace pf) { if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false; @@ -203,7 +203,7 @@ bool CheckPlayerHasMoney(CommandCost cost) { if (cost.GetCost() > 0) { PlayerID pid = _current_player; - if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) { + if (IsValidPlayerID(pid) && cost.GetCost() > GetPlayer(pid)->player_money) { SetDParam(0, cost.GetCost()); _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; return false; @@ -259,7 +259,7 @@ void SubtractMoneyFromPlayer(CommandCost cost) { PlayerID pid = _current_player; - if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); + if (IsValidPlayerID(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); } void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst) @@ -279,7 +279,7 @@ void GetNameOfOwner(Owner owner, TileIndex tile) SetDParam(2, owner); if (owner != OWNER_TOWN) { - if (!IsValidPlayer(owner)) { + if (!IsValidPlayerID(owner)) { SetDParam(0, STR_0150_SOMEONE); } else { const Player* p = GetPlayer(owner); @@ -686,7 +686,7 @@ static void DeletePlayerStuff(PlayerID pi) */ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!IsValidPlayer(_current_player)) return CMD_ERROR; + if (!IsValidPlayerID(_current_player)) return CMD_ERROR; Player *p = GetPlayer(_current_player); switch (GB(p1, 0, 3)) { @@ -889,7 +889,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) ci->client_playas = p->index; NetworkUpdateClientInfo(ci->client_index); - if (IsValidPlayer(ci->client_playas)) { + if (IsValidPlayerID(ci->client_playas)) { PlayerID player_backup = _local_player; _network_player_info[p->index].months_empty = 0; @@ -922,7 +922,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) case 2: { /* Delete a player */ Player *p; - if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR; + if (!IsValidPlayerID((PlayerID)p2)) return CMD_ERROR; if (!(flags & DC_EXEC)) return CommandCost(); @@ -949,7 +949,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) PlayerID pid_old = (PlayerID)GB(p2, 0, 16); PlayerID pid_new = (PlayerID)GB(p2, 16, 16); - if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR; + if (!IsValidPlayerID(pid_old) || !IsValidPlayerID(pid_new)) return CMD_ERROR; if (!(flags & DC_EXEC)) return CMD_ERROR; diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index f750a3027..38e8cf7fe 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -514,7 +514,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 if (flags & DC_EXEC) { /* if we got that far, 'owner' variable is set correctly */ - assert(IsValidPlayer(owner)); + assert(IsValidPlayerID(owner)); MarkTileDirtyByTile(tile); if (crossing) { diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index fe053b46a..178287d70 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -839,7 +839,7 @@ void ShowBuildRailToolbar(RailType railtype, int button) { BuildRailToolbarWindow *w; - if (!IsValidPlayer(_current_player)) return; + if (!IsValidPlayerID(_current_player)) return; if (!ValParamRailtype(railtype)) return; // don't recreate the window if we're clicking on a button and the window exists. @@ -1698,7 +1698,7 @@ void ReinitGuiAfterToggleElrail(bool disable) /** Set the initial (default) railtype to use */ static void SetDefaultRailGui() { - if (_local_player == PLAYER_SPECTATOR || !IsValidPlayer(_local_player)) return; + if (_local_player == PLAYER_SPECTATOR || !IsValidPlayerID(_local_player)) return; extern RailType _last_built_railtype; RailType rt = (RailType)_settings_client.gui.default_rail_type; diff --git a/src/road.cpp b/src/road.cpp index 6174c0279..af6b5cbd1 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -84,7 +84,7 @@ bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts) if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) { avail_roadtypes = ROADTYPES_ROAD; } else { - if (!IsValidPlayer(p)) return false; + if (!IsValidPlayerID(p)) return false; avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody } return (rts & ~avail_roadtypes) == 0; diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 28d4e76e0..4914ad1f8 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -152,7 +152,7 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType * Towns are not be allowed to remove non "normal" road pieces, like tram * tracks as that would result in trams that cannot turn. */ if (_current_player == OWNER_WATER || - (rt == ROADTYPE_ROAD && !IsValidPlayer(_current_player))) return true; + (rt == ROADTYPE_ROAD && !IsValidPlayerID(_current_player))) return true; /* Only do the special processing if the road is owned * by a town */ @@ -471,7 +471,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero * if a non-player is building the road */ - if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; + if ((IsValidPlayerID(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; RoadBits pieces = Extract<RoadBits, 0>(p1); diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 89784d1c4..edb474686 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -675,7 +675,7 @@ static const WindowDesc _build_tramway_desc = { void ShowBuildRoadToolbar(RoadType roadtype) { - if (!IsValidPlayer(_current_player)) return; + if (!IsValidPlayerID(_current_player)) return; _cur_roadtype = roadtype; DeleteWindowByClass(WC_BUILD_TOOLBAR); diff --git a/src/signal.cpp b/src/signal.cpp index 5d71cd02c..f0622b7ed 100644 --- a/src/signal.cpp +++ b/src/signal.cpp @@ -467,11 +467,11 @@ static inline void ResetSets() * * @param owner player whose signals we are updating * @return state of the first block from _globset - * @pre IsValidPlayer(owner) + * @pre IsValidPlayerID(owner) */ static SigSegState UpdateSignalsInBuffer(Owner owner) { - assert(IsValidPlayer(owner)); + assert(IsValidPlayerID(owner)); bool first = true; // first block? SigSegState state = SIGSEG_FREE; // value to return diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 42ed6291f..2cfdfe38e 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -956,7 +956,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, st->town = ClosestTownFromTile(tile_org, UINT_MAX); st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { SetBit(st->town->have_ratings, _current_player); } } @@ -1382,7 +1382,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { SetBit(st->town->have_ratings, _current_player); } st->sign.width_1 = 0; @@ -1778,7 +1778,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = t; st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { SetBit(st->town->have_ratings, _current_player); } st->sign.width_1 = 0; @@ -1911,7 +1911,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_BUOY); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { SetBit(st->town->have_ratings, _current_player); } st->sign.width_1 = 0; @@ -1960,7 +1960,7 @@ bool HasStationInUse(StationID station, PlayerID player) static CommandCost RemoveBuoy(Station *st, uint32 flags) { /* XXX: strange stuff */ - if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID); + if (!IsValidPlayerID(_current_player)) return_cmd_error(INVALID_STRING_ID); TileIndex tile = st->dock_tile; @@ -2070,7 +2070,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) st->town = ClosestTownFromTile(tile, UINT_MAX); st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { SetBit(st->town->have_ratings, _current_player); } } @@ -2153,7 +2153,7 @@ static void DrawTile_Station(TileInfo *ti) PlayerID owner = GetTileOwner(ti->tile); SpriteID palette; - if (IsValidPlayer(owner)) { + if (IsValidPlayerID(owner)) { palette = PLAYER_SPRITE_COLOR(owner); } else { /* Some stations are not owner by a player, namely oil rigs */ @@ -2573,7 +2573,7 @@ static void UpdateStationRating(Station *st) (rating += 13, true); } - if (IsValidPlayer(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; + if (IsValidPlayerID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26; { byte days = ge->days_since_pickup; diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 878a6308d..19b87c68f 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -601,7 +601,7 @@ static const WindowDesc _player_stations_desc = { */ void ShowPlayerStations(PlayerID player) { - if (!IsValidPlayer(player)) return; + if (!IsValidPlayerID(player)) return; AllocateWindowDescFront<PlayerStationsWindow>(&_player_stations_desc, player); } diff --git a/src/strings.cpp b/src/strings.cpp index aed3a2d5a..4a68ae176 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -959,7 +959,7 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c PlayerID player = (PlayerID)GetInt32(&argv); /* Nothing is added for AI or inactive players */ - if (IsHumanPlayer(player) && IsValidPlayer(player)) { + if (IsHumanPlayer(player) && IsValidPlayerID(player)) { int64 args[1]; args[0] = player + 1; buff = GetStringWithArgs(buff, STR_7002_PLAYER, args, last); diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index b8114739a..6d4b4bfbd 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -327,7 +327,7 @@ static const WindowDesc _terraform_desc = { void ShowTerraformToolbar(Window *link) { - if (!IsValidPlayer(_current_player)) return; + if (!IsValidPlayerID(_current_player)) return; Window *w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0); if (w != NULL && link != NULL) { /* Align the terraform toolbar under the main toolbar and put the linked @@ -574,7 +574,7 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) /* Delete all stations owned by a player */ Station *st; FOR_ALL_STATIONS(st) { - if (IsValidPlayer(st->owner)) delete st; + if (IsValidPlayerID(st->owner)) delete st; } } } diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f5f76ec1e..6d49014de 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -529,7 +529,7 @@ static CommandCost ClearTile_Town(TileIndex tile, byte flags) _cleared_town_rating += rating; Town *t = _cleared_town = GetTownByTile(tile); - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) { SetDParam(0, t->index); return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES); @@ -2314,12 +2314,12 @@ static void UpdateTownGrowRate(Town *t) if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) { if (st->time_since_load <= 20 || st->time_since_unload <= 20) { n++; - if (IsValidPlayer(st->owner)) { + if (IsValidPlayerID(st->owner)) { int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP; t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow } } else { - if (IsValidPlayer(st->owner)) { + if (IsValidPlayerID(st->owner)) { int new_rating = t->ratings[st->owner] + RATING_STATION_DOWN_STEP; t->ratings[st->owner] = max(new_rating, INT16_MIN); } @@ -2405,7 +2405,7 @@ static void UpdateTownUnwanted(Town *t) bool CheckIfAuthorityAllows(TileIndex tile) { - if (!IsValidPlayer(_current_player)) return true; + if (!IsValidPlayerID(_current_player)) return true; Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t == NULL) return true; @@ -2482,7 +2482,7 @@ void ChangeTownRating(Town *t, int add, int max) { /* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */ if (t == NULL || - !IsValidPlayer(_current_player) || + !IsValidPlayerID(_current_player) || (_cheats.magic_bulldozer.value && add < 0)) { return; } @@ -2520,7 +2520,7 @@ static const int _default_rating_settings [3][3] = { bool CheckforTownRating(uint32 flags, Town *t, byte type) { /* if magic_bulldozer cheat is active, town doesn't restrict your destructive actions */ - if (t == NULL || !IsValidPlayer(_current_player) || _cheats.magic_bulldozer.value) + if (t == NULL || !IsValidPlayerID(_current_player) || _cheats.magic_bulldozer.value) return true; /* check if you're allowed to remove the street/bridge/tunnel/industry diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 054df20f3..21569d690 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -781,7 +781,7 @@ static const WindowDesc _scen_edit_town_gen_desc = { void ShowBuildTownWindow() { - if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0); } diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 4aee84a41..6f573fb17 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -389,7 +389,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } } - if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { + if (_game_mode != GM_EDITOR && IsValidPlayerID(_current_player)) { Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); } @@ -532,7 +532,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags) { uint num; - if (IsValidPlayer(_current_player)) { + if (IsValidPlayerID(_current_player)) { Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM); } diff --git a/src/tree_gui.cpp b/src/tree_gui.cpp index 2422c2736..aec386fb0 100644 --- a/src/tree_gui.cpp +++ b/src/tree_gui.cpp @@ -179,6 +179,6 @@ static const WindowDesc _build_trees_desc = { void ShowBuildTreesToolbar() { - if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; + if (_game_mode != GM_EDITOR && !IsValidPlayerID(_current_player)) return; AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0); } diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 0f9788aab..476d6e02b 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -452,10 +452,10 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) { + if (!(flags & DC_QUERY_COST) || (IsValidPlayerID(_current_player) && GetPlayer(_current_player)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps - if (IsValidPlayer(_current_player) && !_is_old_ai_player) + if (IsValidPlayerID(_current_player) && !_is_old_ai_player) bridge_len = CalcBridgeLenCostFactor(bridge_len); cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8); diff --git a/src/vehicle.cpp b/src/vehicle.cpp index e8b1e4093..868039cbb 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1750,7 +1750,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type) { assert(IsPlayerBuildableVehicleType(type)); - if (!IsValidPlayer(_current_player)) return false; + if (!IsValidPlayerID(_current_player)) return false; if (_settings_client.gui.always_build_infrastructure) return true; UnitID max; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 888f1d0e5..58ecbe7b0 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1122,7 +1122,7 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle VehicleListWindow *w; WindowNumber num; - if (!IsValidPlayer(player)) return; + if (!IsValidPlayerID(player)) return; num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player; |